In an elastic collision, both linear momentum AND kinetic energy are conserved. In an inelastic collision, momentum is conserved but kinetic energy is NOT (some K converts to internal energy / heat / deformation). In a perfectly inelastic collision the bodies stick together after collision.
-- NCERT Class 11 Physics, Ch. 5, p. 14Elastic Collision 2d
Lesson
The trap: In 2D elastic collisions, students try to apply the 1D elastic-collision velocity formulas directly to each axis, forgetting that the 2D problem has additional unknowns (scattering angles) that the 1D formulas don't resolve. The 1D formulas assume head-on impact; a glancing collision in two dimensions requires you to decompose momentum along and perpendicular to the line of impact separately.
What NCERT says: NCERT Class 11 Physics Chapter 5, page 14 states that in an elastic collision, both momentum and kinetic energy are conserved. The text derives the 1D result explicitly but notes that 2D collisions require vector conservation of momentum — two independent component equations — plus the scalar KE conservation equation.
The 2D setup: Consider two bodies colliding on a frictionless surface. Choose the x-axis along the initial velocity of the projectile. Before collision: body 1 moves along x; body 2 is at rest. After collision: body 1 scatters at angle θ₁ above x; body 2 recoils at angle θ₂ below x.
Three conservation equations govern the outcome:
- x-momentum: m₁u₁ = m₁v₁ cos θ₁ + m₂v₂ cos θ₂
- y-momentum: 0 = m₁v₁ sin θ₁ − m₂v₂ sin θ₂
- KE: ½m₁u₁² = ½m₁v₁² + ½m₂v₂²
Four unknowns (v₁, v₂, θ₁, θ₂), three equations — so one quantity must be given or measured experimentally.
Equal-mass special case: When m₁ = m₂ and body 2 is initially at rest, the KE equation combined with momentum conservation forces θ₁ + θ₂ = 90° — the two bodies always scatter at right angles. This is a high-frequency NEET fact.
Watch-out: Confusing elastic with inelastic changes the entire calculation. In an inelastic collision, KE is not conserved, so you lose one equation and gain a different constraint (coefficient of restitution or "stick together"). Always verify the collision type before setting up equations.
Practice MCQs
Select an option to see the explanation. Wrong answers show why your choice was tempting — and name the exact trap it exploits.
In an elastic collision, which quantities are conserved?
Two balls of equal mass undergo a 2D elastic collision on a frictionless surface. Ball 1 is initially moving; ball 2 is at rest. After collision, ball 1 scatters at 30° to the original direction. What is the scattering angle of ball 2?
A body of mass 2m moving at velocity u collides elastically and head-on with a body of mass m at rest. What is the speed of the lighter body after collision?
Two identical billiard balls collide elastically on a level table. Ball A moves at 5.0 m/s; ball B is stationary. After the collision, ball A moves at 3.0 m/s. What is the speed of ball B after the collision?
In a 2D elastic collision between two unequal masses (target at rest), there are four unknowns (v₁, v₂, θ₁, θ₂) but only three conservation equations. What additional information is needed to solve the problem completely?
A particle of mass m collides elastically with an identical particle at rest. After collision, the first particle is observed moving at angle θ to its original direction. Which expression gives the speed of the first particle after collision?
Two bodies of equal mass undergo a perfectly inelastic collision (they stick together). One moves at velocity v; the other is at rest. A student claims the common velocity is v/3. What is the correct common velocity?
A ball of mass m₁ = 0.5 kg moving at 4.0 m/s collides elastically in 2D with a ball of mass m₂ = 0.5 kg at rest. After the collision, ball 1 moves at 2.0 m/s. What fraction of the initial kinetic energy is transferred to ball 2?
Quick recall before you leave
Worked Example
- 1
Given
A ball of mass 0.20 kg moves at 6.0 m/s along the x-axis and strikes an identical ball (0.20 kg) at rest on a frictionless surface. After the elastic collision, the first ball is observed moving at 30° above the x-axis.
- 2
Required
(a) Speed of each ball after collision. (b) Direction of ball 2 after collision.
- 3
Concept
In a 2D elastic collision between equal masses with the target at rest, both momentum and kinetic energy are conserved. The equal-mass constraint forces the two balls to scatter at right angles: θ₁ + θ₂ = 90°.
- 4
Formula
- KE conservation: u₁² = v₁² + v₂² (equal masses cancel) - Equal-mass right-angle rule: θ₂ = 90° − θ₁ - From momentum + KE: v₁ = u₁ cos θ₁, v₂ = u₁ sin θ₁
- 5
Substitution
- θ₁ = 30°, so θ₂ = 90° − 30° = 60° (below x-axis) - v₁ = 6.0 × cos 30° = 6.0 × (√3/2) - v₂ = 6.0 × sin 30° = 6.0 × (1/2)
- 6
Calculation
- v₁ = 6.0 × 0.866 = 5.196 ≈ 5.2 m/s - v₂ = 6.0 × 0.500 = 3.0 m/s Note on exact constants: cos 30° = √3/2 and sin 30° = 1/2 are exact trigonometric values and do not limit significant figures. The given speed 6.0 m/s (2 significant figures) controls the precision of the final answer.
- 7
Final answer
- Ball 1: 5.2 m/s at 30° above the x-axis - Ball 2: 3.0 m/s at 60° below the x-axis Verification: v₁² + v₂² = (5.196)² + (3.0)² = 27.0 + 9.0 = 36.0 = (6.0)² = u₁². KE conserved. ✓
- 8
Common trap
A common confusion is applying the 1D velocity-exchange result ("equal masses swap velocities") directly to 2D. In 1D head-on collisions, ball 1 stops and ball 2 moves at u₁. In 2D glancing collisions, ball 1 does NOT stop — it continues at reduced speed at angle θ₁. The 90° scattering rule replaces the "velocity exchange" special case when the collision is not head-on.
- 9
Similar NEET-style question
A proton moving at 4.0 × 10⁵ m/s collides elastically with a stationary proton. After the collision, the incident proton is deflected by 45°. Find the speeds of both protons after the collision and verify that KE is conserved. ---
Before solving, remember these
Formulas
10 formulas — click to collapse
Elastic collision — 1D final velocities
Final velocities of two bodies after an elastic head-on (1D) collision — momentum AND kinetic energy are both conserved. Special cases: equal masses exchange velocities; very heavy m2 at rest reflects m1 with reversed velocity.
| Symbol | Quantity | SI Unit |
|---|---|---|
| m1, m2 | Masses of the two bodies | kg |
| u1, u2 | Initial velocities (signed, before collision) | m/s |
| v1, v2 | Final velocities (signed, after collision) | m/s |
Valid when
- Collision is ELASTIC (kinetic energy conserved)
- Head-on (1D) — for 2D collisions decompose along/perpendicular to line of impact
Do NOT use when
- Inelastic collision (KE not conserved; use momentum-only + restitution)
- Bodies stick together (perfectly inelastic case has its own formula)
Gravitational potential energy (near Earth)
Potential energy of a body of mass m at height h above the chosen reference level, in a region where g is approximately constant.
| Symbol | Quantity | SI Unit |
|---|---|---|
| U | Gravitational PE | J |
| m | Mass | kg |
| g | Gravitational acceleration | m/s^2 |
| h | Height above reference level | m |
Valid when
- Region small enough that g is uniform (typically near Earth's surface)
- Reference level is freely chosen — only DIFFERENCES in U have physical meaning
Do NOT use when
- Large altitude changes (use U = -GMm/r general form)
- Below the reference level — h is signed
Kinetic energy
Energy a body possesses by virtue of its motion. Always non-negative. Frame-dependent through v.
| Symbol | Quantity | SI Unit |
|---|---|---|
| K | Kinetic energy | J |
| m | Mass | kg |
| v | Speed | m/s |
Valid when
- Non-relativistic speeds (v << c)
- Translational motion only (rotational KE = (1/2) I omega^2 separately)
Conservation of mechanical energy
If only conservative forces do work on a system, the total mechanical energy E = K + U is constant in time.
| Symbol | Quantity | SI Unit |
|---|---|---|
| K_i, K_f | Initial, final kinetic energy | J |
| U_i, U_f | Initial, final potential energy | J |
Valid when
- Only CONSERVATIVE forces do work (gravity, spring, electrostatic — not friction or drag)
- Closed system; no energy exchange with surroundings
Do NOT use when
- Friction, drag, or other non-conservative forces do work
- External forces add energy to the system
Perfectly inelastic 1D collision — common final velocity and KE loss
When two bodies stick together after a 1D collision, the common velocity is given by momentum conservation. The KE lost is converted to internal energy (heat, deformation).
| Symbol | Quantity | SI Unit |
|---|---|---|
| v | Common final velocity | m/s |
| m1, m2 | Masses | kg |
| u1, u2 | Initial velocities | m/s |
| Delta_K | Change in kinetic energy | J |
Valid when
- Bodies stick together immediately after collision (perfectly inelastic)
- Net external force = 0 during the brief collision (momentum conservation)
Instantaneous power
Instantaneous power is the time rate of doing work; equivalently, the dot product of the force and velocity. Average power over an interval is W/t.
| Symbol | Quantity | SI Unit |
|---|---|---|
| P | Power (instantaneous) | W |
| F | Force | N |
| v | Velocity | m/s |
Valid when
- F.v form when force and velocity are both known at the instant
Spring potential energy (Hooke's law regime)
Elastic potential energy stored in an ideal spring of force constant k that has been displaced by x from its natural length. Independent of the sign of x (compression or extension).
| Symbol | Quantity | SI Unit |
|---|---|---|
| U | Elastic PE | J |
| k | Spring constant (force per unit displacement) | N/m |
| x | Displacement from natural length | m |
Valid when
- Spring obeys Hooke's law (F = -k*x) over the displacement range
- No internal damping / hysteresis assumed
Do NOT use when
- Beyond elastic limit (Hooke's law fails)
- Real springs with finite damping (some elastic PE goes to internal energy)
Work done by a constant force
The work done by a constant force F on an object that undergoes a displacement s is the dot product F.s. Equivalently, W = (magnitude of F) * (magnitude of s) * cos(angle between them). Work is a scalar but has a sign.
| Symbol | Quantity | SI Unit |
|---|---|---|
| W | Work (scalar, signed) | J |
| F | Constant force (vector) | N |
| s | Displacement (vector) | m |
| theta | Angle between F and s | rad/deg |
Valid when
- Force is CONSTANT in magnitude and direction over the displacement
- Use the COMPONENT of force along the displacement, not magnitude alone
Do NOT use when
- Force varies with position (use the variable-force integral)
- Multiple forces act — apply this to each one separately or use net force
Work-energy theorem
The net work done by all forces on a particle equals the change in its kinetic energy. Holds for both constant and variable forces, in 1D and higher dimensions.
| Symbol | Quantity | SI Unit |
|---|---|---|
| W_net | Net work done by all forces | J |
| Delta_K | Change in kinetic energy | J |
| m | Mass of particle | kg |
| v, v0 | Final, initial speed | m/s |
Valid when
- W_net is the NET (vector-sum) work, not work of any one force
- Particle (point-mass) idealisation; for extended bodies handle internal energy separately
Work done by a variable force
When a force varies along the path, the work done is the line integral of force over displacement. In one dimension this is the area under the F-vs-x curve between the start and end positions.
| Symbol | Quantity | SI Unit |
|---|---|---|
| W | Work done | J |
| F(x) | Force as a function of position | N |
| dx | Infinitesimal displacement | m |
| x_i, x_f | Initial and final positions | m |
Valid when
- Force may depend on position (e.g. spring force F = -k*x)
- Generalises to W = integral F.dr in higher dimensions
Exam Traps & Common Mistakes
These are the exact patterns that cause wrong answers in NEET. Each trap includes when it triggers and how to avoid it.
12 items — click to collapse
Category: Overthinking
Student assumes proportionality of speed to remaining distance under uniform deceleration. In fact, KE drops linearly with distance (v² is the linear quantity, not v): v² = u² - 2as. Speed-vs-distance is a sqrt-curve, not a line.
When it triggers
Question describes a body decelerating through stages with given speed at one stage; asks for distance to stop or speed at another stage.
How to avoid
Always work with v², not v, when uniform deceleration is in play. The work-energy theorem gives the same answer faster: ½ m v² = work done against constant force over distance.
Category: Sign Convention
Student writes a = g sin θ for a rough incline (which is the smooth-incline answer); forgets to subtract μ g cos θ.
When it triggers
Question contrasts rough vs smooth inclines, or asks for acceleration on a rough incline.
How to avoid
On a rough incline (block sliding down): a = g(sin θ - μ_k cos θ). On a rough incline (block sliding up): a = -g(sin θ + μ_k cos θ). Smooth case (μ = 0): just g sin θ.
Category: Similar Terms
Student uses the elastic-collision velocity formulas (m1-m2)/(m1+m2) when the question explicitly says 'completely inelastic' (bodies stick).
When it triggers
Question says 'inelastic', 'stick together', 'after collision moves with common velocity'.
How to avoid
Perfectly inelastic 1D: v_common = (m₁ u₁ + m₂ u₂)/(m₁ + m₂). KE is NOT conserved; loss = ½ (m₁ m₂)/(m₁+m₂) × (u₁ - u₂)². Don't use elastic formulas.
Category: Overthinking
Student computes P = Mgv (just lifting against gravity) and ignores the friction-opposing-motion term.
When it triggers
Question describes a lift moving at constant speed with explicit friction force on cable or guides.
How to avoid
At constant speed, net force = 0, so cable tension T = Mg + f_friction. Power = T × v = (Mg + f) × v. Always add friction when stated.
Category: Overthinking
Student computes ideal power and forgets the (1 - loss_fraction) or efficiency multiplier.
When it triggers
Question gives turbine, motor, or transformer with stated efficiency or loss percentage.
How to avoid
Always read the question for efficiency η or loss%. Useful power P_useful = η × P_input or P_input × (1 - loss). Don't drop the factor even if the rest of the calc is in the unrelated parts of the problem.
Category: Similar Terms
Student plugs displacement x into P = F·v formula instead of velocity v.
When it triggers
Question gives displacement x(t) explicitly and a constant force; asks for instantaneous power.
How to avoid
P = F · v where v = dx/dt. Compute v first (differentiate x(t) once), THEN plug into F·v. P is NOT F·x.
Category: Overthinking
Student treats spring PE as proportional to displacement (linear) instead of displacement-squared (quadratic). Common error: 'doubling the stretch doubles the PE'. Actual: doubling the stretch gives 4× the PE.
When it triggers
Question gives U at one stretch and asks for U at another. Distractors include linear-scaling answer (×2 instead of ×4 for double stretch).
How to avoid
U = ½ k x² is QUADRATIC. The PE-to-stretch ratio is the SQUARE of the stretch ratio: if stretch goes from x₁ to x₂, U_new / U_old = (x₂/x₁)².
Category: Overthinking
Student uses ½ m v₀² = m g (2L) (energy to reach top) and forgets the additional v_top² ≥ gL constraint for tension.
When it triggers
Question asks for minimum v₀ at lowest point so the bob can complete a full vertical circle.
How to avoid
TWO constraints: (1) energy: v_top² = v₀² - 4gL; (2) tension at top ≥ 0: v_top² ≥ gL. Combined: v₀² ≥ 5gL. Energy alone gives only v₀² ≥ 4gL which is insufficient.
Student applies elastic-collision velocity formulas to an inelastic collision (or vice versa).
Root cause: concept gap
Correction
Elastic: BOTH momentum and kinetic energy conserved -> use the (m1-m2)/(m1+m2) form. Inelastic: ONLY momentum conserved; KE generally lost to heat. Perfectly inelastic: bodies stick together -> common velocity = (m1*u1 + m2*u2)/(m1+m2). Identify which type from the problem before choosing a formula.
Wrong option pattern
Distractor uses elastic-collision formulas for two bodies that the problem says stick together after impact.
Root cause: formula misuse
Correction
Mechanical-energy conservation requires that ONLY conservative forces do work. When friction or drag is present, use the work-energy theorem directly: K_f - K_i = W_conservative + W_non-conservative, where W_non-conservative is typically negative (energy goes to heat).
Wrong option pattern
Distractor sets m*g*h = (1/2)*m*v^2 for a block sliding down a rough incline.
Root cause: concept gap
Correction
PE is defined up to an additive constant. Only DIFFERENCES in PE have physical meaning (they equal the negative work done by the conservative force between two points). Choosing the ground as zero is a convention, not a derivation.
Wrong option pattern
Distractor offers a numerical PE value where two different reference levels would give different correct numbers.
Root cause: direction ignored
Correction
Work = F . s = F * s * cos(theta). For a block sliding horizontally, the normal force is perpendicular to displacement (theta = 90 deg, cos = 0), so the work done by N is ZERO. Always check the angle between force and displacement before computing work.
Wrong option pattern
Distractor reports W = N * s for a block sliding on a level surface.
Past Year Questions
6 questions from NEET 2021, 2022, 2023, 2024, 2025. Answers verified against NTA official keys. — click to collapse
How NEET usually asks this
7 recurring patterns from past papers — click to collapse
Two inclines of equal length L and same angle θ (e.g. 45°); one rough (with μ), one smooth. Compare time-of-descent or final velocity at bottom. Smooth: a = g sin θ. Rough: a = g(sin θ - μ cos θ). Use L = ½ a t² or v² = 2aL.
Common distractors
ignores mu cos theta term
Forgetting the friction-along-incline component
Water falls from height h at flow rate dm/dt (kg/s); turbine efficiency or loss factor given; find usable power. Power = dm/dt × g × h × (1 - loss_fraction). Common shape: 60 m, 15 kg/s, 10% loss → P = 15 × 10 × 60 × 0.9 = 8.1 kW.
Common distractors
forgets loss factor
Default to ideal-case formula
Given displacement x(t) and net force F (constant); find instantaneous power P = F · v(t) where v(t) = dx/dt. Common shape: x = 2t-1, F = 5 N → v = 2 m/s, P = 10 W.
Common distractors
uses x instead of v
Default plugging x into the wrong formula
Lift moving up at constant speed v with total mass M; friction force f opposes motion. Power required from cable = (Mg + f) × v. Common shape: M = 2000 kg, v = 1.5 m/s, f given; find motor power.
Common distractors
forgets friction term
Ignoring opposing force
Two bodies of equal mass m, one moving at v₁ and one at rest, undergo completely inelastic 1D collision. Common velocity = v₁/2 (momentum conservation). KE loss = ½ m v₁² × ½ = ¼ m v₁².
Common distractors
no KE loss stated
Treats collision as elastic by default
Spring PE = 1/2 k x^2; given U at one displacement, find U at another. Quadratic scaling: U(x2)/U(x1) = (x2/x1)^2. Common shape: U at 2 cm = U; find U at 8 cm -> 16 U. Distractors test linear (4U) and inverse (U/16) scaling errors.
Common distractors
linear scaling
Thinking PE scales as x not x^2
Bob of mass m on string of length l given horizontal velocity v₀ at lowest point; find condition for string to remain taut throughout the vertical circle. Minimum: v₀² ≥ 5gl. At top: v_top² = v₀² - 4gl ≥ gl. Energy conservation + tension at any angle.
Common distractors
uses only energy not tension
Energy gives speed but tension constraint sets the floor
Sources
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