In an elastic collision, both linear momentum AND kinetic energy are conserved. In an inelastic collision, momentum is conserved but kinetic energy is NOT (some K converts to internal energy / heat / deformation). In a perfectly inelastic collision the bodies stick together after collision.
-- NCERT Class 11 Physics, Ch. 5, p. 14Inelastic Collision 1d
Lesson
Inelastic collisions in one dimension — the single most tested collision sub-type where aspirants lose marks not because the physics is hard, but because they reach for the wrong formula.
A high-frequency trap: the question says "bodies stick together" and your hand writes the elastic-collision velocity formula v₁ = (m₁ − m₂)u₁/(m₁ + m₂). That formula requires both momentum and kinetic energy conservation. In a perfectly inelastic collision, kinetic energy is not conserved — only momentum is.
The core principle. When two bodies collide and stick together (perfectly inelastic collision), momentum conservation alone gives the common final velocity:
v = (m₁u₁ + m₂u₂) / (m₁ + m₂)
The kinetic energy lost — converted to heat, sound, and deformation — is:
ΔK = −½ × [m₁m₂ / (m₁ + m₂)] × (u₁ − u₂)²
This loss is always negative (energy leaves the kinetic budget). The reduced mass factor m₁m₂/(m₁ + m₂) and the square of relative velocity (u₁ − u₂)² control how much energy is lost.
NCERT anchor. NCERT Class 11 Physics Chapter 5, page 14 states the law: in the absence of external forces, total momentum of a system is conserved. Page 15 derives the perfectly inelastic collision formula as a direct application.
Equal-mass special case. When m₁ = m₂ = m and the target is at rest (u₂ = 0): common velocity = u₁/2, and exactly half the initial KE is lost. This is one of the cleanest NEET setups — the answer is fast, but only if you use the right formula.
Watch-out. The word "inelastic" (without "perfectly") means KE is not conserved but the bodies do not necessarily stick. "Perfectly inelastic" specifically means they stick. NEET questions usually say "stick together" or "move with common velocity" — read that phrase as your formula-selection cue.
Practice MCQs
Select an option to see the explanation. Wrong answers show why your choice was tempting — and name the exact trap it exploits.
In a perfectly inelastic collision, which of the following quantities is conserved?
What does "perfectly inelastic collision" specifically mean?
In a perfectly inelastic collision between two equal masses where one is initially at rest, what fraction of the initial kinetic energy is lost?
A 2.0 kg body moving at 6.0 m/s collides head-on with a 4.0 kg body at rest. They stick together. What is the common velocity after collision?
A 3.0 kg block moving at 4.0 m/s to the right collides perfectly inelastically with a 1.0 kg block moving at 4.0 m/s to the left. What is the velocity of the combined mass after collision?
A bullet of mass 10 g embeds itself in a 990 g wooden block at rest. If the bullet's initial speed is 200 m/s, the kinetic energy lost in the collision is closest to:
Two bodies of masses m and 3m undergo a perfectly inelastic head-on collision. The lighter body moves at speed v to the right; the heavier body moves at speed v to the left. What fraction of the total initial kinetic energy is lost?
A body of mass m₁ collides perfectly inelastically with a much heavier body of mass m₂ (m₂ ≫ m₁) that is at rest. Which statement best describes the outcome?
Quick recall before you leave
Worked Example
- 1
Given
- m₁ = 2.0 kg, u₁ = 5.0 m/s (rightward, positive) - m₂ = 2.0 kg, u₂ = 0 m/s - Perfectly inelastic collision (bodies stick together)
- 2
Required
(a) Common velocity v after collision (b) Kinetic energy lost ΔK
- 3
Concept
Perfectly inelastic 1D collision: only momentum is conserved. The bodies share a common final velocity. KE loss is computed from the reduced-mass formula.
- 4
Formula
v = (m₁u₁ + m₂u₂) / (m₁ + m₂) ΔK = −½ × [m₁m₂/(m₁ + m₂)] × (u₁ − u₂)²
- 5
Substitution
v = (2.0 × 5.0 + 2.0 × 0) / (2.0 + 2.0) = 10.0 / 4.0 ΔK = −½ × [(2.0 × 2.0)/(2.0 + 2.0)] × (5.0 − 0)²
- 6
Calculation
v = 10.0 / 4.0 = 2.5 m/s (rightward) ΔK = −½ × [4.0/4.0] × 25.0 = −½ × 1.0 × 25.0 = −12.5 J **Verification:** Initial KE = ½ × 2.0 × 5.0² = 25.0 J. Final KE = ½ × 4.0 × 2.5² = 12.5 J. Loss = 25.0 − 12.5 = 12.5 J. ✓ Note: The factor ½ in the formula and the mass values are exact (counting/defined quantities) and do not limit significant figures.
- 7
Final answer
(a) Common velocity = 2.5 m/s to the right (b) Kinetic energy lost = 12.5 J (converted to heat, sound, and deformation) This matches the equal-mass special case: exactly half the initial KE is lost.
- 8
Common trap
Using the elastic-collision formula v₁ = (m₁ − m₂)u₁/(m₁ + m₂) gives v₁ = 0 and v₂ = u₁ = 5.0 m/s (exchange of velocities) — a completely different physical outcome. The problem says "stick together," which means perfectly inelastic. Read the collision type before selecting your formula.
- 9
Similar NEET-style question
A 3.0 kg clay ball moving at 4.0 m/s strikes and sticks to a 1.0 kg clay ball at rest. Find the percentage of kinetic energy lost. [Answer: v = 3.0 m/s; initial KE = 24.0 J; final KE = 18.0 J; loss = 6.0 J; percentage = 25%.] ---
Before solving, remember these
If two bodies of masses m₁ and m₂ with velocities u₁ and u₂ stick together after collision, the common final velocity is v = (m₁ u₁ + m₂ u₂) / (m₁ + m₂). KE loss = ½ [m₁ m₂ / (m₁+m₂)] (u₁ - u₂)².
-- NCERT Class 11 Physics, Ch. 5, p. 15Formulas
10 formulas — click to collapse
Elastic collision — 1D final velocities
Final velocities of two bodies after an elastic head-on (1D) collision — momentum AND kinetic energy are both conserved. Special cases: equal masses exchange velocities; very heavy m2 at rest reflects m1 with reversed velocity.
| Symbol | Quantity | SI Unit |
|---|---|---|
| m1, m2 | Masses of the two bodies | kg |
| u1, u2 | Initial velocities (signed, before collision) | m/s |
| v1, v2 | Final velocities (signed, after collision) | m/s |
Valid when
- Collision is ELASTIC (kinetic energy conserved)
- Head-on (1D) — for 2D collisions decompose along/perpendicular to line of impact
Do NOT use when
- Inelastic collision (KE not conserved; use momentum-only + restitution)
- Bodies stick together (perfectly inelastic case has its own formula)
Gravitational potential energy (near Earth)
Potential energy of a body of mass m at height h above the chosen reference level, in a region where g is approximately constant.
| Symbol | Quantity | SI Unit |
|---|---|---|
| U | Gravitational PE | J |
| m | Mass | kg |
| g | Gravitational acceleration | m/s^2 |
| h | Height above reference level | m |
Valid when
- Region small enough that g is uniform (typically near Earth's surface)
- Reference level is freely chosen — only DIFFERENCES in U have physical meaning
Do NOT use when
- Large altitude changes (use U = -GMm/r general form)
- Below the reference level — h is signed
Kinetic energy
Energy a body possesses by virtue of its motion. Always non-negative. Frame-dependent through v.
| Symbol | Quantity | SI Unit |
|---|---|---|
| K | Kinetic energy | J |
| m | Mass | kg |
| v | Speed | m/s |
Valid when
- Non-relativistic speeds (v << c)
- Translational motion only (rotational KE = (1/2) I omega^2 separately)
Conservation of mechanical energy
If only conservative forces do work on a system, the total mechanical energy E = K + U is constant in time.
| Symbol | Quantity | SI Unit |
|---|---|---|
| K_i, K_f | Initial, final kinetic energy | J |
| U_i, U_f | Initial, final potential energy | J |
Valid when
- Only CONSERVATIVE forces do work (gravity, spring, electrostatic — not friction or drag)
- Closed system; no energy exchange with surroundings
Do NOT use when
- Friction, drag, or other non-conservative forces do work
- External forces add energy to the system
Perfectly inelastic 1D collision — common final velocity and KE loss
When two bodies stick together after a 1D collision, the common velocity is given by momentum conservation. The KE lost is converted to internal energy (heat, deformation).
| Symbol | Quantity | SI Unit |
|---|---|---|
| v | Common final velocity | m/s |
| m1, m2 | Masses | kg |
| u1, u2 | Initial velocities | m/s |
| Delta_K | Change in kinetic energy | J |
Valid when
- Bodies stick together immediately after collision (perfectly inelastic)
- Net external force = 0 during the brief collision (momentum conservation)
Instantaneous power
Instantaneous power is the time rate of doing work; equivalently, the dot product of the force and velocity. Average power over an interval is W/t.
| Symbol | Quantity | SI Unit |
|---|---|---|
| P | Power (instantaneous) | W |
| F | Force | N |
| v | Velocity | m/s |
Valid when
- F.v form when force and velocity are both known at the instant
Spring potential energy (Hooke's law regime)
Elastic potential energy stored in an ideal spring of force constant k that has been displaced by x from its natural length. Independent of the sign of x (compression or extension).
| Symbol | Quantity | SI Unit |
|---|---|---|
| U | Elastic PE | J |
| k | Spring constant (force per unit displacement) | N/m |
| x | Displacement from natural length | m |
Valid when
- Spring obeys Hooke's law (F = -k*x) over the displacement range
- No internal damping / hysteresis assumed
Do NOT use when
- Beyond elastic limit (Hooke's law fails)
- Real springs with finite damping (some elastic PE goes to internal energy)
Work done by a constant force
The work done by a constant force F on an object that undergoes a displacement s is the dot product F.s. Equivalently, W = (magnitude of F) * (magnitude of s) * cos(angle between them). Work is a scalar but has a sign.
| Symbol | Quantity | SI Unit |
|---|---|---|
| W | Work (scalar, signed) | J |
| F | Constant force (vector) | N |
| s | Displacement (vector) | m |
| theta | Angle between F and s | rad/deg |
Valid when
- Force is CONSTANT in magnitude and direction over the displacement
- Use the COMPONENT of force along the displacement, not magnitude alone
Do NOT use when
- Force varies with position (use the variable-force integral)
- Multiple forces act — apply this to each one separately or use net force
Work-energy theorem
The net work done by all forces on a particle equals the change in its kinetic energy. Holds for both constant and variable forces, in 1D and higher dimensions.
| Symbol | Quantity | SI Unit |
|---|---|---|
| W_net | Net work done by all forces | J |
| Delta_K | Change in kinetic energy | J |
| m | Mass of particle | kg |
| v, v0 | Final, initial speed | m/s |
Valid when
- W_net is the NET (vector-sum) work, not work of any one force
- Particle (point-mass) idealisation; for extended bodies handle internal energy separately
Work done by a variable force
When a force varies along the path, the work done is the line integral of force over displacement. In one dimension this is the area under the F-vs-x curve between the start and end positions.
| Symbol | Quantity | SI Unit |
|---|---|---|
| W | Work done | J |
| F(x) | Force as a function of position | N |
| dx | Infinitesimal displacement | m |
| x_i, x_f | Initial and final positions | m |
Valid when
- Force may depend on position (e.g. spring force F = -k*x)
- Generalises to W = integral F.dr in higher dimensions
Exam Traps & Common Mistakes
These are the exact patterns that cause wrong answers in NEET. Each trap includes when it triggers and how to avoid it.
12 items — click to collapse
Category: Overthinking
Student assumes proportionality of speed to remaining distance under uniform deceleration. In fact, KE drops linearly with distance (v² is the linear quantity, not v): v² = u² - 2as. Speed-vs-distance is a sqrt-curve, not a line.
When it triggers
Question describes a body decelerating through stages with given speed at one stage; asks for distance to stop or speed at another stage.
How to avoid
Always work with v², not v, when uniform deceleration is in play. The work-energy theorem gives the same answer faster: ½ m v² = work done against constant force over distance.
Category: Sign Convention
Student writes a = g sin θ for a rough incline (which is the smooth-incline answer); forgets to subtract μ g cos θ.
When it triggers
Question contrasts rough vs smooth inclines, or asks for acceleration on a rough incline.
How to avoid
On a rough incline (block sliding down): a = g(sin θ - μ_k cos θ). On a rough incline (block sliding up): a = -g(sin θ + μ_k cos θ). Smooth case (μ = 0): just g sin θ.
Category: Similar Terms
Student uses the elastic-collision velocity formulas (m1-m2)/(m1+m2) when the question explicitly says 'completely inelastic' (bodies stick).
When it triggers
Question says 'inelastic', 'stick together', 'after collision moves with common velocity'.
How to avoid
Perfectly inelastic 1D: v_common = (m₁ u₁ + m₂ u₂)/(m₁ + m₂). KE is NOT conserved; loss = ½ (m₁ m₂)/(m₁+m₂) × (u₁ - u₂)². Don't use elastic formulas.
Category: Overthinking
Student computes P = Mgv (just lifting against gravity) and ignores the friction-opposing-motion term.
When it triggers
Question describes a lift moving at constant speed with explicit friction force on cable or guides.
How to avoid
At constant speed, net force = 0, so cable tension T = Mg + f_friction. Power = T × v = (Mg + f) × v. Always add friction when stated.
Category: Overthinking
Student computes ideal power and forgets the (1 - loss_fraction) or efficiency multiplier.
When it triggers
Question gives turbine, motor, or transformer with stated efficiency or loss percentage.
How to avoid
Always read the question for efficiency η or loss%. Useful power P_useful = η × P_input or P_input × (1 - loss). Don't drop the factor even if the rest of the calc is in the unrelated parts of the problem.
Category: Similar Terms
Student plugs displacement x into P = F·v formula instead of velocity v.
When it triggers
Question gives displacement x(t) explicitly and a constant force; asks for instantaneous power.
How to avoid
P = F · v where v = dx/dt. Compute v first (differentiate x(t) once), THEN plug into F·v. P is NOT F·x.
Category: Overthinking
Student treats spring PE as proportional to displacement (linear) instead of displacement-squared (quadratic). Common error: 'doubling the stretch doubles the PE'. Actual: doubling the stretch gives 4× the PE.
When it triggers
Question gives U at one stretch and asks for U at another. Distractors include linear-scaling answer (×2 instead of ×4 for double stretch).
How to avoid
U = ½ k x² is QUADRATIC. The PE-to-stretch ratio is the SQUARE of the stretch ratio: if stretch goes from x₁ to x₂, U_new / U_old = (x₂/x₁)².
Category: Overthinking
Student uses ½ m v₀² = m g (2L) (energy to reach top) and forgets the additional v_top² ≥ gL constraint for tension.
When it triggers
Question asks for minimum v₀ at lowest point so the bob can complete a full vertical circle.
How to avoid
TWO constraints: (1) energy: v_top² = v₀² - 4gL; (2) tension at top ≥ 0: v_top² ≥ gL. Combined: v₀² ≥ 5gL. Energy alone gives only v₀² ≥ 4gL which is insufficient.
Student applies elastic-collision velocity formulas to an inelastic collision (or vice versa).
Root cause: concept gap
Correction
Elastic: BOTH momentum and kinetic energy conserved -> use the (m1-m2)/(m1+m2) form. Inelastic: ONLY momentum conserved; KE generally lost to heat. Perfectly inelastic: bodies stick together -> common velocity = (m1*u1 + m2*u2)/(m1+m2). Identify which type from the problem before choosing a formula.
Wrong option pattern
Distractor uses elastic-collision formulas for two bodies that the problem says stick together after impact.
Root cause: formula misuse
Correction
Mechanical-energy conservation requires that ONLY conservative forces do work. When friction or drag is present, use the work-energy theorem directly: K_f - K_i = W_conservative + W_non-conservative, where W_non-conservative is typically negative (energy goes to heat).
Wrong option pattern
Distractor sets m*g*h = (1/2)*m*v^2 for a block sliding down a rough incline.
Root cause: concept gap
Correction
PE is defined up to an additive constant. Only DIFFERENCES in PE have physical meaning (they equal the negative work done by the conservative force between two points). Choosing the ground as zero is a convention, not a derivation.
Wrong option pattern
Distractor offers a numerical PE value where two different reference levels would give different correct numbers.
Root cause: direction ignored
Correction
Work = F . s = F * s * cos(theta). For a block sliding horizontally, the normal force is perpendicular to displacement (theta = 90 deg, cos = 0), so the work done by N is ZERO. Always check the angle between force and displacement before computing work.
Wrong option pattern
Distractor reports W = N * s for a block sliding on a level surface.
Past Year Questions
6 questions from NEET 2021, 2022, 2023, 2024, 2025. Answers verified against NTA official keys. — click to collapse
How NEET usually asks this
7 recurring patterns from past papers — click to collapse
Two inclines of equal length L and same angle θ (e.g. 45°); one rough (with μ), one smooth. Compare time-of-descent or final velocity at bottom. Smooth: a = g sin θ. Rough: a = g(sin θ - μ cos θ). Use L = ½ a t² or v² = 2aL.
Common distractors
ignores mu cos theta term
Forgetting the friction-along-incline component
Water falls from height h at flow rate dm/dt (kg/s); turbine efficiency or loss factor given; find usable power. Power = dm/dt × g × h × (1 - loss_fraction). Common shape: 60 m, 15 kg/s, 10% loss → P = 15 × 10 × 60 × 0.9 = 8.1 kW.
Common distractors
forgets loss factor
Default to ideal-case formula
Given displacement x(t) and net force F (constant); find instantaneous power P = F · v(t) where v(t) = dx/dt. Common shape: x = 2t-1, F = 5 N → v = 2 m/s, P = 10 W.
Common distractors
uses x instead of v
Default plugging x into the wrong formula
Lift moving up at constant speed v with total mass M; friction force f opposes motion. Power required from cable = (Mg + f) × v. Common shape: M = 2000 kg, v = 1.5 m/s, f given; find motor power.
Common distractors
forgets friction term
Ignoring opposing force
Two bodies of equal mass m, one moving at v₁ and one at rest, undergo completely inelastic 1D collision. Common velocity = v₁/2 (momentum conservation). KE loss = ½ m v₁² × ½ = ¼ m v₁².
Common distractors
no KE loss stated
Treats collision as elastic by default
Spring PE = 1/2 k x^2; given U at one displacement, find U at another. Quadratic scaling: U(x2)/U(x1) = (x2/x1)^2. Common shape: U at 2 cm = U; find U at 8 cm -> 16 U. Distractors test linear (4U) and inverse (U/16) scaling errors.
Common distractors
linear scaling
Thinking PE scales as x not x^2
Bob of mass m on string of length l given horizontal velocity v₀ at lowest point; find condition for string to remain taut throughout the vertical circle. Minimum: v₀² ≥ 5gl. At top: v_top² = v₀² - 4gl ≥ gl. Energy conservation + tension at any angle.
Common distractors
uses only energy not tension
Energy gives speed but tension constraint sets the floor
Sources
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