Uniform Non Uniform Motion

8 MCQs9-step worked example
Source: NCERT KinematicsPYQ coverage: NEET 2020, 2021, 2022, 2023, 2024, 2025Official key: NTA-verifiedLast reviewed: May 2026

Lesson

NEET rarely asks "define uniform motion" as a standalone recall item — but it routinely punishes you for misclassifying motion type before choosing your formula. The real cost of this topic shows up inside other problems: you grab v = v₀ + at for a situation where acceleration is changing, and you lose 5 marks (4 lost + 1 negative) without even realising the root cause.

Uniform motion means equal displacements in equal time intervals, however small those intervals are (NCERT Class 11 Physics Chapter 2, page 2). The velocity is constant — both magnitude and direction stay fixed. The position-time graph is a straight line. No net force acts along the direction of motion.

Non-uniform motion means unequal displacements in equal time intervals. Velocity changes — in magnitude, direction, or both. This includes:

  • Uniformly accelerated motion: acceleration is constant (the three kinematic equations apply here and only here).
  • Non-uniformly accelerated motion: acceleration itself changes with time or position. Here you must integrate a(t) or use v dv = a dx. The standard kinematic equations are invalid.

The classification hierarchy matters:

Motion typeVelocityAccelerationKinematic eqs valid?
UniformConstantZeroTrivially (a = 0)
Uniformly acceleratedChanges at constant rateConstant ≠ 0Yes
Non-uniformly acceleratedChanges at variable rateVariableNo — integrate

The trap NEET exploits: a problem states acceleration varies with time (e.g., a = 2t) and a distractor offers the answer you get by plugging into v = v₀ + at with a = 2t evaluated at one instant. That is wrong — you need ∫a dt. Recognising the motion type is the first checkpoint before any calculation.


Practice MCQs

Select an option to see the explanation. Wrong answers show why your choice was tempting — and name the exact trap it exploits.

MCQ 1Easy RecallPractice

A car travels along a straight road covering 20 m in each successive 1-second interval. The motion of the car is:

MCQ 2Easy RecallPractice

Which of the following is a necessary condition for uniform motion along a straight line?

MCQ 3Direct ApplicationPractice

An object moves along the x-axis with position given by x = 5t² + 3t + 2 (in SI units). The motion is:

MCQ 4Direct ApplicationPractice

The acceleration of a particle moving along a straight line is given by a = 4t m/s². The kinematic equation v = v₀ + at:

MCQ 5Easy RecallPractice

A body moves along a straight line. Its velocity-time graph is a straight line with positive slope. The motion is:

MCQ 6Direct ApplicationPractice

A particle has position x = 3t³ − 2t (SI units). At t = 1 s, the acceleration is:

MCQ 7Concept TrapPractice

For which of the following motions can the equation s = v₀t + ½at² be correctly used?

MCQ 8Concept TrapPractice

An object moves with velocity v = (6 − 2t) m/s along a straight line. The motion is:

Worked Example

  1. 1

    Given

    Position: x = 2t² + t (x in metres, t in seconds).

  2. 2

    Required

    (a) Type of motion. (b) v at t = 2.0 s. (c) Displacement from t = 1.0 s to t = 3.0 s.

  3. 3

    Concept

    Differentiate x(t) to get v(t), then differentiate again to get a(t). If a is constant, the motion is uniformly accelerated and kinematic equations are valid. If a varies with t, they are not.

  4. 4

    Formula

    v = dx/dt; a = dv/dt. For displacement under constant acceleration: Δx = x(t₂) − x(t₁), or equivalently s = v₀t + ½at² within the interval.

  5. 5

    Substitution

    v = d(2t² + t)/dt = 4t + 1 a = d(4t + 1)/dt = 4 m/s² Since a = 4 m/s² is constant, this is **uniformly accelerated motion**. The kinematic equations apply. (b) v(2.0) = 4(2.0) + 1 = 9.0 m/s (c) x(1.0) = 2(1)² + 1 = 3.0 m; x(3.0) = 2(9) + 3 = 21.0 m Δx = 21.0 − 3.0 = 18.0 m

  6. 6

    Calculation

    All arithmetic is shown above. Cross-check part (c) using kinematic equation: at t = 1.0 s, v₀ = 4(1) + 1 = 5.0 m/s, a = 4.0 m/s², Δt = 2.0 s. s = v₀Δt + ½a(Δt)² = 5.0 × 2.0 + ½ × 4.0 × 4.0 = 10.0 + 8.0 = 18.0 m ✓ **Note on exact values:** The coefficients 2 and 1 in x = 2t² + t, and the time values 1.0, 2.0, 3.0 s, are problem-defined exact quantities. They do not limit significant figures — the answers are exact within the problem's framework.

  7. 7

    Final answer

    (a) Uniformly accelerated motion (constant a = 4.0 m/s²). (b) v = 9.0 m/s at t = 2.0 s. (c) Displacement = 18.0 m.

  8. 8

    Common trap

    If this problem had given x = 2t³ + t instead, then a = d²x/dt² = 12t — acceleration depends on time, making it non-uniformly accelerated. A student who blindly plugs a = 12t at some instant into s = v₀t + ½at² gets the wrong answer. Always classify the motion before choosing your equation.

  9. 9

    Similar NEET-style question

    A particle moves along a line with x = t³ − 6t² + 9t + 4 (SI units). Find the acceleration at t = 2 s and classify the motion. *Approach:* v = 3t² − 12t + 9, a = 6t − 12. At t = 2 s, a = 0. But since a depends on t, the motion is non-uniformly accelerated overall. The kinematic equations v = v₀ + at cannot be used across the entire trajectory. ---

Before solving, remember these

The slope of the position–time (x-t) graph at any instant gives the instantaneous velocity. A straight x-t line implies uniform velocity; a curved x-t line implies non-zero acceleration.

-- NCERT Class 11 Physics, Ch. 2, p. 2

Formulas

6 formulas — click to collapse

First kinematic equation (uniform acceleration)

Final velocity equals initial velocity plus acceleration times the time elapsed, for motion under constant acceleration.

SymbolQuantitySI Unit
vFinal velocitym/s
v0Initial velocitym/s
aConstant (uniform) accelerationm/s^2
tElapsed times

Valid when

  • Acceleration a is CONSTANT (uniform) in both magnitude and direction
  • All quantities measured in the same inertial reference frame
  • Motion is along a straight line; signs encode direction along chosen axis

Do NOT use when

  • Acceleration changes in magnitude or direction (use a(t) integration)
  • Motion is uniformly circular at constant speed (a is centripetal, not tangential)

Second kinematic equation (displacement under uniform acceleration)

Displacement equals initial-velocity-times-time plus half of acceleration-times-time-squared. The (1/2) factor is the area of the triangle on the v-t graph.

SymbolQuantitySI Unit
xFinal positionm
x0Initial positionm
v0Initial velocitym/s
aConstant accelerationm/s^2
tTime elapseds

Valid when

  • Acceleration constant (magnitude and direction)
  • Sign convention consistent across x, v, a (one chosen positive direction)

Third kinematic equation (velocity-squared)

Relates final velocity to initial velocity, displacement, and acceleration without using time. Most useful when t is unknown or unwanted.

SymbolQuantitySI Unit
vFinal velocitym/s
v0Initial velocitym/s
aConstant accelerationm/s^2
x - x0Displacementm

Valid when

  • Constant acceleration
  • Use signed values for v, v0, a, and (x - x0) consistently

Do NOT use when

  • Time-dependent acceleration
  • Curvilinear motion where acceleration is not parallel to displacement

Projectile maximum height

Maximum height attained by a projectile launched at speed v0 and angle theta0 above the horizontal, measured above the launch level.

SymbolQuantitySI Unit
HMaximum height (above launch)m
v0Launch speedm/s
theta0Launch anglerad/deg
gGravitational accelerationm/s^2

Valid when

  • Air resistance neglected
  • Constant g over trajectory

Projectile horizontal range

For a projectile launched from and returning to the same horizontal level with initial speed v0 at angle theta0 above the horizontal, the horizontal range R is given by this formula. R is maximised at theta0 = 45 deg.

SymbolQuantitySI Unit
RHorizontal rangem
v0Launch speedm/s
theta0Launch angle above horizontalrad (or deg with sin in deg)
gGravitational accelerationm/s^2

Valid when

  • Launch and landing are at the same vertical height
  • Air resistance neglected
  • g treated as constant over the trajectory

Do NOT use when

  • Launch and landing heights differ (use full kinematics)
  • Significant air drag (e.g. table-tennis ball, badminton shuttle)
  • Variation of g (ballistic trajectories spanning large altitude changes)

Centripetal acceleration in uniform circular motion

An object moving in a circle of radius r at constant speed v has acceleration of magnitude v^2/r (or equivalently omega^2 * r) directed toward the centre. This is centripetal (radially inward), not tangential.

SymbolQuantitySI Unit
a_cCentripetal accelerationm/s^2
vTangential speedm/s
rRadius of circlem
omegaAngular speedrad/s

Valid when

  • Speed v is constant (uniform circular motion)
  • r and the centre are well-defined (instantaneous radius of curvature for general curved motion)

Do NOT use when

  • Non-uniform circular motion (then there is also a tangential acceleration component)

Exam Traps & Common Mistakes

These are the exact patterns that cause wrong answers in NEET. Each trap includes when it triggers and how to avoid it.

14 items — click to collapse

Category: Similar Terms

Student answers 1:2:3:4 for distances in successive 1-second intervals (linear) instead of 1:3:5:7 (Galileo's odd numbers).

When it triggers

Question asks about ratios of distances traversed in successive 1-s intervals during free fall from rest.

How to avoid

Distance grows quadratically (y = ½ g t²); successive interval distances are y_n - y_{n-1} = ½ g (t_n² - t_{n-1}²) = ½ g (2n-1) seconds. The factor (2n-1) gives 1, 3, 5, 7, ...

Category: Graph Interpretation

Student uses sin or cos of the angle the line makes with the time axis, instead of tan, to extract velocity.

When it triggers

Question gives an angle the x-t line makes with the t-axis (often 30°, 45°, 60°) and asks for velocity or its ratio.

How to avoid

Velocity = dx/dt = slope of x-t line = tan(angle), where the angle is measured from the time axis. Always tan, not sin or cos.

Category: Overthinking

Student attempts to invert t(x) algebraically before differentiating, getting tangled in messy algebra; misses chain rule.

When it triggers

Question gives t as function of x (instead of x as function of t), e.g. t = x² + x.

How to avoid

Differentiate the given relation directly: dt/dx = (function of x). Then v = dx/dt = 1/(dt/dx). For acceleration use chain rule: a = dv/dt = (dv/dx)(dx/dt) = v dv/dx.

Category: Sign Convention

Student treats a 'thrown vertically downward' problem as if the object were dropped (u = 0). The result is wrong by an additive u² term in v² = u² + 2gh. When the question explicitly states a launch speed, that speed is non-zero and CANNOT be ignored.

When it triggers

Question phrases: 'thrown vertically downward', 'projected with initial velocity', 'launched with speed u'. If u is given numerically, it MUST appear in the equation.

How to avoid

Always parse the launch verbal cue and write down u with its sign before reaching for v² = 2gh. Use the full v² = u² + 2gh (or u² - 2gh for upward motion).

Category: Similar Terms

Student plugs into v₀² sin(2θ)/g (range) when asked for maximum height, or vice versa. The two share v₀ and θ but have different sin-vs-sin² and 2g-vs-g terms.

When it triggers

Question mentions launch speed and angle and asks for max height (H) or range (R). Distractors include the wrong formula's answer.

How to avoid

Memorise BOTH formulas explicitly: H = v₀² sin² θ / (2g) (note sin²); R = v₀² sin(2θ) / g (note sin of doubled angle). Check by setting θ = 45°: max range, half max height.

Category: Sign Convention

Student plugs angle θ into v cos θ when the question states 'angle with the vertical' (which makes the horizontal component v sin θ).

When it triggers

Question phrases like 'thrown at angle θ with the vertical direction' or 'with horizontal'.

How to avoid

Always identify reference axis explicitly. From horizontal: vx = v cos θ, vy = v sin θ. From vertical: vx = v sin θ, vy = v cos θ. The two are complementary (θ_h + θ_v = 90°).

Category: Sign Convention

Student fails to distinguish between same-direction and opposite-direction relative velocities, treating both as magnitudes.

When it triggers

Question describes two objects moving on the same line; observer somewhere between or alongside.

How to avoid

Relative velocity is a VECTOR. Same direction: v_rel = v_a - v_b (smaller magnitude). Opposite direction: v_rel = v_a + v_b (larger magnitude). Use sign convention consistently along chosen axis.

Category: Overthinking

Student assumes proportionality of speed to remaining distance under uniform deceleration. In fact, KE drops linearly with distance (v² is the linear quantity, not v): v² = u² - 2as. Speed-vs-distance is a sqrt-curve, not a line.

When it triggers

Question describes a body decelerating through stages with given speed at one stage; asks for distance to stop or speed at another stage.

How to avoid

Always work with v², not v, when uniform deceleration is in play. The work-energy theorem gives the same answer faster: ½ m v² = work done against constant force over distance.

Category: Overthinking

Student uses the radius R as the projectile launch height or fails to compute the UCM speed from period.

When it triggers

Question describes a particle in UCM with given (R, T) then says 'now launched vertically up with same speed; find max height'.

How to avoid

Step 1: speed v = 2πR/T (from UCM). Step 2: max projectile height H = v²/(2g) = (2πR/T)² / (2g). Don't shortcut by setting H = R.

Category: Similar Terms

Student claims velocity is constant in uniform circular motion (it's not — direction changes).

When it triggers

Question asks 'in uniform circular motion at constant speed, which is also constant?'

How to avoid

In UCM: SPEED constant; KE constant. VELOCITY (vector) NOT constant. ACCELERATION (centripetal, magnitude v²/r) constant in MAGNITUDE but NOT in direction.

Root cause: formula misuse

Correction

The three kinematic equations require CONSTANT acceleration. For variable acceleration, use a = dv/dt and integrate, or use v dv = a dx for position-dependent acceleration. Verify constant-a before applying these formulas.

Wrong option pattern

Distractor uses constant-acceleration kinematic equations on a problem where the question explicitly says acceleration changes with time or position.

Root cause: concept gap

Correction

Standard range R = v0^2 sin(2*theta)/g and H = v0^2 sin^2(theta)/(2g) assume (i) launch and landing at the same height, (ii) negligible air drag, and (iii) constant g. For asymmetric trajectories, use the full kinematic decomposition along x and y.

Wrong option pattern

Distractor applies R = v0^2 sin(2*theta)/g to a projectile launched from a cliff.

Past Year Questions

10 questions from NEET 2020, 2021, 2022, 2023, 2024, 2025. Answers verified against NTA official keys. — click to collapse
NEET 2025

Two cities X and Y are connected by a regular bus service with a bus leaving in either direction every T min. A girl is driving scooty with a speed of 60 km/h in the direction X to Y notices that a bus goes past her every 30 minutes in the direction of her motion, and every 10 minutes in the opposite direction. Choose the correct option for the period T of the bus service and the speed (assumed constant) of the buses.

115 min, 120 km/h
29 min, 40 km/h
325 min, 100 km/h
410 min, 90 km/h
NTA Answer: Option 1(final)
NEET 2021

A particle moving in a circle of radius R with a uniform speed takes a time T to complete one revolution. If this particle were projected with the 'θ' same speed at an angle to the horizontal, the maximum height attained by it equals 4R. The θ, angle of projection, is then given by : 1 2gT 2 2 θ=sin−1 

1π2  R  1  2  2 gT θ=cos−1
2  π2 R 1 π2  2 R θ=cos−1 
32 gT  1 π2  2 R θ=sin−1 
42 gT 
NTA Answer: Option 1(final)

How NEET usually asks this

10 recurring patterns from past papers — click to collapse

A projectile (typically a bullet) penetrates a uniform medium with constant decelerating force; given initial speed and speed after a known distance, find the total stopping distance. Apply v² = u² + 2as to each segment, noting that 'a' is the same throughout. Common shape: bullet hits block at u, slows to u/k after distance d₁; how much further to stop?

Multi StepMedium

Common distractors

treats speed ratio as distance ratio

Linear thinking: 'speed went from u to u/3, so distance traversed should be 3× the original'

Object given a non-zero downward initial velocity from elevation; asked for the height fallen, time of impact, or final speed. Apply v² = u² + 2gh (or analogous) with proper signs. Common shape: a ball thrown vertically downward from a tower with initial speed u, hitting the ground at speed v; find the tower height. Distractors test (i) sign-of-u confusion, (ii) using v² = 2gh forgetting u², (iii) wrong g unit.

Multi StepEasy

Common distractors

drops initial velocity term

Student conflates 'thrown' with 'dropped' and uses v² = 2gh

Sources

NCERT refs: Class 11 Physics Chapter 2, p.2

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