Kinematics
16 lessons
Topic index in NCERT order
16 of 16 lessons by the NCERT chapter they teach from, in book order. The page is the first printed page of your NCERT book the lesson cites; PYQs are the past NEET questions on that topic.
Class 11 Physics, Chapter 2
- Motion Straight Linep. 130 PYQs
- Average Speed Instantaneous Velocityp. 141 PYQ
- Position Time Graphp. 140 PYQs
- Speed and Velocityp. 140 PYQs
- Uniform Non-Uniform Motionp. 140 PYQs
- Uniformly Accelerated Motionp. 153 PYQs
- Relations Uniform Accelerationp. 162 PYQs
- Velocity Time Graphp. 170 PYQs
Class 11 Physics, Chapter 3
- Scalars and Vectorsp. 280 PYQs
- Vector Addition Subtractionp. 290 PYQs
- Resolution of Vectorp. 320 PYQs
- Unit Vectorp. 320 PYQs
- Motion in a Planep. 380 PYQs
- Projectile Motionp. 392 PYQs
- Uniform Circular Motionp. 421 PYQ
Class 11 Physics, Chapter 5
- Scalar and Vector Productsp. 720 PYQs
Average Speed Instantaneous Velocity
Motion in a Plane
Motion Straight Line
Position Time Graph
Projectile Motion
Relations Uniform Acceleration
Resolution of Vector
Scalar and Vector Products
Scalars and Vectors
Speed and Velocity
Uniform Circular Motion
Uniform Non-Uniform Motion
Uniformly Accelerated Motion
Unit Vector
Vector Addition Subtraction
Velocity Time Graph
Past-paper questions from this unit
10 questions from NEET 2020, 2021, 2022, 2023, 2024, 2025, 2026. Answers verified against NTA official keys.
By year in our set: 2020 (1) · 2021 (1) · 2022 (2) · 2023 (2) · 2024 (1) · 2025 (2) · 2026 (1)
Lesson: Average Speed Instantaneous Velocity
Lesson: Relations Uniform Acceleration
Lesson: Uniform Circular Motion
A particle moving with uniform speed in a circular path maintains:
Lesson: Uniformly Accelerated Motion
Lesson: Relations Uniform Acceleration
Lesson: Uniformly Accelerated Motion
The ratio of the distances travelled by a freely falling body in the 1st, 2nd, 3rd and 4th second
Lesson: Projectile Motion
Lesson: Projectile Motion
Lesson: Uniformly Accelerated Motion
Exam traps and common mistakes in this unit
Lesson: Position Time Graph
Category: Graph Interpretation
Student uses sin or cos of the angle the line makes with the time axis, instead of tan, to extract velocity.
When it triggers
Question gives an angle the x-t line makes with the t-axis (often 30°, 45°, 60°) and asks for velocity or its ratio.
How to avoid
Velocity = dx/dt = slope of x-t line = tan(angle), where the angle is measured from the time axis. Always tan, not sin or cos.
Lesson: Projectile Motion
Category: Similar Terms
Student plugs into v₀² sin(2θ)/g (range) when asked for maximum height, or vice versa. The two share v₀ and θ but have different sin-vs-sin² and 2g-vs-g terms.
When it triggers
Question mentions launch speed and angle and asks for max height (H) or range (R). Distractors include the wrong formula's answer.
How to avoid
Memorise BOTH formulas explicitly: H = v₀² sin² θ / (2g) (note sin²); R = v₀² sin(2θ) / g (note sin of doubled angle). Check by setting θ = 45°: max range, half max height.
Lesson: Projectile Motion
Category: Sign Convention
Student plugs angle θ into v cos θ when the question states 'angle with the vertical' (which makes the horizontal component v sin θ).
When it triggers
Question phrases like 'thrown at angle θ with the vertical direction' or 'with horizontal'.
How to avoid
Always identify reference axis explicitly. From horizontal: vx = v cos θ, vy = v sin θ. From vertical: vx = v sin θ, vy = v cos θ. The two are complementary (θ_h + θ_v = 90°).
Lesson: Projectile Motion
Category: Overthinking
Student uses the radius R as the projectile launch height or fails to compute the UCM speed from period.
When it triggers
Question describes a particle in UCM with given (R, T) then says 'now launched vertically up with same speed; find max height'.
How to avoid
Step 1: speed v = 2πR/T (from UCM). Step 2: max projectile height H = v²/(2g) = (2πR/T)² / (2g). Don't shortcut by setting H = R.
Lesson: Relations Uniform Acceleration
Category: Similar Terms
Student answers 1:2:3:4 for distances in successive 1-second intervals (linear) instead of 1:3:5:7 (Galileo's odd numbers).
When it triggers
Question asks about ratios of distances traversed in successive 1-s intervals during free fall from rest.
How to avoid
Distance grows quadratically (y = ½ g t²); successive interval distances are y_n - y_{n-1} = ½ g (t_n² - t_{n-1}²) = ½ g (2n-1) seconds. The factor (2n-1) gives 1, 3, 5, 7, ...
Lesson: Relations Uniform Acceleration
Category: Overthinking
Student attempts to invert t(x) algebraically before differentiating, getting tangled in messy algebra; misses chain rule.
When it triggers
Question gives t as function of x (instead of x as function of t), e.g. t = x² + x.
How to avoid
Differentiate the given relation directly: dt/dx = (function of x). Then v = dx/dt = 1/(dt/dx). For acceleration use chain rule: a = dv/dt = (dv/dx)(dx/dt) = v dv/dx.
Lesson: Relations Uniform Acceleration
Category: Sign Convention
Student treats a 'thrown vertically downward' problem as if the object were dropped (u = 0). The result is wrong by an additive u² term in v² = u² + 2gh. When the question explicitly states a launch speed, that speed is non-zero and CANNOT be ignored.
When it triggers
Question phrases: 'thrown vertically downward', 'projected with initial velocity', 'launched with speed u'. If u is given numerically, it MUST appear in the equation.
How to avoid
Always parse the launch verbal cue and write down u with its sign before reaching for v² = 2gh. Use the full v² = u² + 2gh (or u² - 2gh for upward motion).
Lesson: Relations Uniform Acceleration
Category: Overthinking
Student assumes proportionality of speed to remaining distance under uniform deceleration. In fact, KE drops linearly with distance (v² is the linear quantity, not v): v² = u² - 2as. Speed-vs-distance is a sqrt-curve, not a line.
When it triggers
Question describes a body decelerating through stages with given speed at one stage; asks for distance to stop or speed at another stage.
How to avoid
Always work with v², not v, when uniform deceleration is in play. The work-energy theorem gives the same answer faster: ½ m v² = work done against constant force over distance.
Lesson: Uniform Circular Motion
Category: Similar Terms
Student claims velocity is constant in uniform circular motion (it's not — direction changes).
When it triggers
Question asks 'in uniform circular motion at constant speed, which is also constant?'
How to avoid
In UCM: SPEED constant; KE constant. VELOCITY (vector) NOT constant. ACCELERATION (centripetal, magnitude v²/r) constant in MAGNITUDE but NOT in direction.
Unit-wide
Category: Sign Convention
Student fails to distinguish between same-direction and opposite-direction relative velocities, treating both as magnitudes.
When it triggers
Question describes two objects moving on the same line; observer somewhere between or alongside.
How to avoid
Relative velocity is a VECTOR. Same direction: v_rel = v_a - v_b (smaller magnitude). Opposite direction: v_rel = v_a + v_b (larger magnitude). Use sign convention consistently along chosen axis.
Lesson: Average Speed Instantaneous Velocity
Root cause: concept gap
Correction
Average velocity = total displacement / total time (vector). Average speed = total path length / total time (scalar, always >= |average velocity|). For round-trip motion, average velocity is zero; average speed is not.
Wrong option pattern
Distractor offers (v1+v2)/2 instead of total-distance/total-time.
Lesson: Projectile Motion
Root cause: concept gap
Correction
Standard range R = v0^2 sin(2*theta)/g and H = v0^2 sin^2(theta)/(2g) assume (i) launch and landing at the same height, (ii) negligible air drag, and (iii) constant g. For asymmetric trajectories, use the full kinematic decomposition along x and y.
Wrong option pattern
Distractor applies R = v0^2 sin(2*theta)/g to a projectile launched from a cliff.
Lesson: Relations Uniform Acceleration
Root cause: formula misuse
Correction
The three kinematic equations require CONSTANT acceleration. For variable acceleration, use a = dv/dt and integrate, or use v dv = a dx for position-dependent acceleration. Verify constant-a before applying these formulas.
Wrong option pattern
Distractor uses constant-acceleration kinematic equations on a problem where the question explicitly says acceleration changes with time or position.
Lesson: Uniform Circular Motion
Root cause: concept gap
Correction
Acceleration is the rate of change of VELOCITY (a vector), not speed. In uniform circular motion, the speed is constant but the velocity direction changes continuously, giving a centripetal acceleration of magnitude v^2/r toward the centre.
Wrong option pattern
Distractor option says 'a = 0 because speed is constant'.
Formulas in this unit
Lesson: Average Speed Instantaneous Velocity
First kinematic equation (uniform acceleration)
Final velocity equals initial velocity plus acceleration times the time elapsed, for motion under constant acceleration.
| Symbol | Quantity | SI Unit |
|---|---|---|
| v | Final velocity | m/s |
| v0 | Initial velocity | m/s |
| a | Constant (uniform) acceleration | m/s^2 |
| t | Elapsed time | s |
Valid when
- Acceleration a is CONSTANT (uniform) in both magnitude and direction
- All quantities measured in the same inertial reference frame
- Motion is along a straight line; signs encode direction along chosen axis
Do NOT use when
- Acceleration changes in magnitude or direction (use a(t) integration)
- Motion is uniformly circular at constant speed (a is centripetal, not tangential)
Lesson: Motion in a Plane
Second kinematic equation (displacement under uniform acceleration)
Displacement equals initial-velocity-times-time plus half of acceleration-times-time-squared. The (1/2) factor is the area of the triangle on the v-t graph.
| Symbol | Quantity | SI Unit |
|---|---|---|
| x | Final position | m |
| x0 | Initial position | m |
| v0 | Initial velocity | m/s |
| a | Constant acceleration | m/s^2 |
| t | Time elapsed | s |
Valid when
- Acceleration constant (magnitude and direction)
- Sign convention consistent across x, v, a (one chosen positive direction)
Lesson: Motion in a Plane
Third kinematic equation (velocity-squared)
Relates final velocity to initial velocity, displacement, and acceleration without using time. Most useful when t is unknown or unwanted.
| Symbol | Quantity | SI Unit |
|---|---|---|
| v | Final velocity | m/s |
| v0 | Initial velocity | m/s |
| a | Constant acceleration | m/s^2 |
| x - x0 | Displacement | m |
Valid when
- Constant acceleration
- Use signed values for v, v0, a, and (x - x0) consistently
Do NOT use when
- Time-dependent acceleration
- Curvilinear motion where acceleration is not parallel to displacement
Lesson: Motion in a Plane
Projectile maximum height
Maximum height attained by a projectile launched at speed v0 and angle theta0 above the horizontal, measured above the launch level.
| Symbol | Quantity | SI Unit |
|---|---|---|
| H | Maximum height (above launch) | m |
| v0 | Launch speed | m/s |
| theta0 | Launch angle | rad/deg |
| g | Gravitational acceleration | m/s^2 |
Valid when
- Air resistance neglected
- Constant g over trajectory
Lesson: Motion in a Plane
Projectile horizontal range
For a projectile launched from and returning to the same horizontal level with initial speed v0 at angle theta0 above the horizontal, the horizontal range R is given by this formula. R is maximised at theta0 = 45 deg.
| Symbol | Quantity | SI Unit |
|---|---|---|
| R | Horizontal range | m |
| v0 | Launch speed | m/s |
| theta0 | Launch angle above horizontal | rad (or deg with sin in deg) |
| g | Gravitational acceleration | m/s^2 |
Valid when
- Launch and landing are at the same vertical height
- Air resistance neglected
- g treated as constant over the trajectory
Do NOT use when
- Launch and landing heights differ (use full kinematics)
- Significant air drag (e.g. table-tennis ball, badminton shuttle)
- Variation of g (ballistic trajectories spanning large altitude changes)
Lesson: Uniform Circular Motion
Centripetal acceleration in uniform circular motion
An object moving in a circle of radius r at constant speed v has acceleration of magnitude v^2/r (or equivalently omega^2 * r) directed toward the centre. This is centripetal (radially inward), not tangential.
| Symbol | Quantity | SI Unit |
|---|---|---|
| a_c | Centripetal acceleration | m/s^2 |
| v | Tangential speed | m/s |
| r | Radius of circle | m |
| omega | Angular speed | rad/s |
Valid when
- Speed v is constant (uniform circular motion)
- r and the centre are well-defined (instantaneous radius of curvature for general curved motion)
Do NOT use when
- Non-uniform circular motion (then there is also a tangential acceleration component)
NEET question patterns in this unit
Lesson: Position Time Graph
Two particles' position-time graphs are straight lines with given angles vs the time axis (e.g. 30° and 45°); find ratio of velocities. Velocity = slope = tan(angle). Common shape: ratio = tan(30°)/tan(45°) = 1/√3.
Common distractors
uses sin or cos instead of tan
Trig confusion under time pressure
Lesson: Projectile Motion
A particle in uniform circular motion (period T, radius R) is subsequently launched vertically upward with the SAME speed (v = 2πR/T); find max height. H = v²/(2g) = (2πR/T)²/(2g).
Common distractors
uses radius as height
Surface confusion of geometric R and projectile H
Lesson: Projectile Motion
Given launch speed v₀ and angle θ above horizontal, find maximum height. H = v₀² sin² θ / (2g). Common values plug in cleanly when sin θ ∈ {0.5, 0.707, 0.866}. Distractors test (i) using sin instead of sin², (ii) forgetting the factor of 2 in denominator, (iii) using g = 10 vs g = 9.8 inconsistently.
Common distractors
uses sin instead of sin squared
Confusing the height formula H = v²sin²θ/(2g) with the range 2v sin θ / g
Lesson: Projectile Motion
Projectile launched at angle θ; find SPEED at highest point. The vertical component vanishes at the apex; horizontal component v₀ cos θ is conserved. Common gotcha: 'angle with the vertical' vs 'angle with the horizontal'.
Common distractors
uses sin instead of cos
Sign-of-angle-axis confusion
speed zero at top
True only for vertical motion (no horizontal v₀)
Lesson: Relations Uniform Acceleration
For an object dropped from rest, distances traversed in successive equal time intervals are in the ratio 1:3:5:7:9:... (odd numbers). Derivable from y = ½ g t². Common shape: 'find ratio of distance covered in 1st, 2nd, 3rd, 4th seconds of free fall'.
Common distractors
uses arithmetic progression 1 2 3 4
Linear-time intuition
Lesson: Relations Uniform Acceleration
Time given as implicit function of position, e.g. t = x² + x. To find acceleration, differentiate twice: dt/dx = 2x + 1, so v = dx/dt = 1/(2x+1); a = dv/dt = -2v²·v = -2v³ (chain rule). Multi-step calculus.
Common distractors
treats t x as explicit
Default to t-as-input thinking
Lesson: Relations Uniform Acceleration
A projectile (typically a bullet) penetrates a uniform medium with constant decelerating force; given initial speed and speed after a known distance, find the total stopping distance. Apply v² = u² + 2as to each segment, noting that 'a' is the same throughout. Common shape: bullet hits block at u, slows to u/k after distance d₁; how much further to stop?
Common distractors
treats speed ratio as distance ratio
Linear thinking: 'speed went from u to u/3, so distance traversed should be 3× the original'
Lesson: Relations Uniform Acceleration
Object given a non-zero downward initial velocity from elevation; asked for the height fallen, time of impact, or final speed. Apply v² = u² + 2gh (or analogous) with proper signs. Common shape: a ball thrown vertically downward from a tower with initial speed u, hitting the ground at speed v; find the tower height. Distractors test (i) sign-of-u confusion, (ii) using v² = 2gh forgetting u², (iii) wrong g unit.
Common distractors
drops initial velocity term
Student conflates 'thrown' with 'dropped' and uses v² = 2gh
Lesson: Uniform Circular Motion
Particle in uniform circular motion at constant speed; identify which of speed / velocity / acceleration / kinetic energy is constant. Speed and KE constant; velocity (vector) and acceleration (centripetal) are NOT constant — direction changes.
Common distractors
treats velocity as scalar
Conflates speed (scalar) with velocity (vector)
Unit-wide
Buses leave both ends of a route every T minutes; observer travels between them at constant speed; given separate periods at which buses pass observer in same and opposite directions, find bus speed or T. Use relative-velocity equations: same direction T_same = L / (v_bus - v_obs), opposite T_opp = L / (v_bus + v_obs).
Common distractors
ignores direction relative to observer
Treating bus-passing time as absolute
Questions about this unit
- What does Kinematics cover for NEET Physics?
- 16 lessons: Average Speed Instantaneous Velocity, Motion in a Plane, Motion Straight Line, Position Time Graph, Projectile Motion, Relations Uniform Acceleration, Resolution of Vector, Scalar and Vector Products, Scalars and Vectors, Speed and Velocity, Uniform Circular Motion, Uniform Non-Uniform Motion, Uniformly Accelerated Motion, Unit Vector, Vector Addition Subtraction and Velocity Time Graph.
- How often has Kinematics come up in NEET past papers?
- Our set of verified past papers has 10 questions from this unit, from NEET 2020, 2021, 2022, 2023, 2024, 2025 and 2026. Each is answered against the official NTA key.
- Is the Kinematics material free?
- Yes. All 16 lessons and 128 practice questions are free, with no login needed.