Kinematics

16 lessons

Topic index in NCERT order

16 of 16 lessons by the NCERT chapter they teach from, in book order. The page is the first printed page of your NCERT book the lesson cites; PYQs are the past NEET questions on that topic.

Class 11 Physics, Chapter 2

  1. Motion Straight Linep. 130 PYQs
  2. Average Speed Instantaneous Velocityp. 141 PYQ
  3. Position Time Graphp. 140 PYQs
  4. Speed and Velocityp. 140 PYQs
  5. Uniform Non-Uniform Motionp. 140 PYQs
  6. Uniformly Accelerated Motionp. 153 PYQs
  7. Relations Uniform Accelerationp. 162 PYQs
  8. Velocity Time Graphp. 170 PYQs

Class 11 Physics, Chapter 3

  1. Scalars and Vectorsp. 280 PYQs
  2. Vector Addition Subtractionp. 290 PYQs
  3. Resolution of Vectorp. 320 PYQs
  4. Unit Vectorp. 320 PYQs
  5. Motion in a Planep. 380 PYQs
  6. Projectile Motionp. 392 PYQs
  7. Uniform Circular Motionp. 421 PYQ

Class 11 Physics, Chapter 5

  1. Scalar and Vector Productsp. 720 PYQs
01

Average Speed Instantaneous Velocity

8 MCQs1 PYQs7 revision cardsWorked example
Easy Recall (3)Direct Application (3)Calculation (2)
02

Motion in a Plane

8 MCQs3 revision cardsWorked example
Direct Application (3)Concept Trap (1)Easy Recall (3)Calculation (1)
03

Motion Straight Line

8 MCQs6 revision cardsWorked example
Direct Application (3)Easy Recall (2)Calculation (3)
04

Position Time Graph

8 MCQs2 revision cardsWorked example
Easy Recall (3)Direct Application (3)Calculation (1)Concept Trap (1)
05

Projectile Motion

8 MCQs2 PYQs6 revision cardsWorked example
Easy Recall (3)Direct Application (3)Calculation (2)
06

Relations Uniform Acceleration

8 MCQs2 PYQs3 revision cardsWorked example
Direct Application (4)Easy Recall (2)Calculation (2)
07

Resolution of Vector

8 MCQsWorked example
Direct Application (5)Easy Recall (2)Concept Trap (1)
08

Scalar and Vector Products

8 MCQsWorked example
Easy Recall (3)Direct Application (3)Concept Trap (1)Calculation (1)
09

Scalars and Vectors

8 MCQsWorked example
Easy Recall (3)Direct Application (3)Concept Trap (2)
10

Speed and Velocity

8 MCQs4 revision cardsWorked example
Direct Application (5)Easy Recall (2)Concept Trap (1)
11

Uniform Circular Motion

8 MCQs1 PYQs2 revision cardsWorked example
Direct Application (3)Easy Recall (3)Concept Trap (1)Calculation (1)
12

Uniform Non-Uniform Motion

8 MCQs1 revision cardWorked example
Easy Recall (3)Direct Application (3)Concept Trap (2)
13

Uniformly Accelerated Motion

8 MCQs3 PYQs3 revision cardsWorked example
Direct Application (5)Easy Recall (2)Calculation (1)
14

Unit Vector

8 MCQsWorked example
Easy Recall (3)Direct Application (3)Concept Trap (2)
15

Vector Addition Subtraction

8 MCQs2 revision cardsWorked example
Easy Recall (3)Direct Application (3)Calculation (2)
16

Velocity Time Graph

8 MCQs6 revision cardsWorked example
Easy Recall (3)Direct Application (3)Concept Trap (1)Calculation (1)

Past-paper questions from this unit

10 questions from NEET 2020, 2021, 2022, 2023, 2024, 2025, 2026. Answers verified against NTA official keys.

By year in our set: 2020 (1) · 2021 (1) · 2022 (2) · 2023 (2) · 2024 (1) · 2025 (2) · 2026 (1)

Lesson: Uniform Circular Motion

Exam traps and common mistakes in this unit

Lesson: Position Time Graph

Category: Graph Interpretation

Student uses sin or cos of the angle the line makes with the time axis, instead of tan, to extract velocity.

When it triggers

Question gives an angle the x-t line makes with the t-axis (often 30°, 45°, 60°) and asks for velocity or its ratio.

How to avoid

Velocity = dx/dt = slope of x-t line = tan(angle), where the angle is measured from the time axis. Always tan, not sin or cos.

Lesson: Projectile Motion

Category: Similar Terms

Student plugs into v₀² sin(2θ)/g (range) when asked for maximum height, or vice versa. The two share v₀ and θ but have different sin-vs-sin² and 2g-vs-g terms.

When it triggers

Question mentions launch speed and angle and asks for max height (H) or range (R). Distractors include the wrong formula's answer.

How to avoid

Memorise BOTH formulas explicitly: H = v₀² sin² θ / (2g) (note sin²); R = v₀² sin(2θ) / g (note sin of doubled angle). Check by setting θ = 45°: max range, half max height.

Lesson: Projectile Motion

Category: Sign Convention

Student plugs angle θ into v cos θ when the question states 'angle with the vertical' (which makes the horizontal component v sin θ).

When it triggers

Question phrases like 'thrown at angle θ with the vertical direction' or 'with horizontal'.

How to avoid

Always identify reference axis explicitly. From horizontal: vx = v cos θ, vy = v sin θ. From vertical: vx = v sin θ, vy = v cos θ. The two are complementary (θ_h + θ_v = 90°).

Lesson: Projectile Motion

Category: Overthinking

Student uses the radius R as the projectile launch height or fails to compute the UCM speed from period.

When it triggers

Question describes a particle in UCM with given (R, T) then says 'now launched vertically up with same speed; find max height'.

How to avoid

Step 1: speed v = 2πR/T (from UCM). Step 2: max projectile height H = v²/(2g) = (2πR/T)² / (2g). Don't shortcut by setting H = R.

Lesson: Relations Uniform Acceleration

Category: Similar Terms

Student answers 1:2:3:4 for distances in successive 1-second intervals (linear) instead of 1:3:5:7 (Galileo's odd numbers).

When it triggers

Question asks about ratios of distances traversed in successive 1-s intervals during free fall from rest.

How to avoid

Distance grows quadratically (y = ½ g t²); successive interval distances are y_n - y_{n-1} = ½ g (t_n² - t_{n-1}²) = ½ g (2n-1) seconds. The factor (2n-1) gives 1, 3, 5, 7, ...

Lesson: Relations Uniform Acceleration

Category: Overthinking

Student attempts to invert t(x) algebraically before differentiating, getting tangled in messy algebra; misses chain rule.

When it triggers

Question gives t as function of x (instead of x as function of t), e.g. t = x² + x.

How to avoid

Differentiate the given relation directly: dt/dx = (function of x). Then v = dx/dt = 1/(dt/dx). For acceleration use chain rule: a = dv/dt = (dv/dx)(dx/dt) = v dv/dx.

Lesson: Relations Uniform Acceleration

Category: Sign Convention

Student treats a 'thrown vertically downward' problem as if the object were dropped (u = 0). The result is wrong by an additive u² term in v² = u² + 2gh. When the question explicitly states a launch speed, that speed is non-zero and CANNOT be ignored.

When it triggers

Question phrases: 'thrown vertically downward', 'projected with initial velocity', 'launched with speed u'. If u is given numerically, it MUST appear in the equation.

How to avoid

Always parse the launch verbal cue and write down u with its sign before reaching for v² = 2gh. Use the full v² = u² + 2gh (or u² - 2gh for upward motion).

Lesson: Relations Uniform Acceleration

Category: Overthinking

Student assumes proportionality of speed to remaining distance under uniform deceleration. In fact, KE drops linearly with distance (v² is the linear quantity, not v): v² = u² - 2as. Speed-vs-distance is a sqrt-curve, not a line.

When it triggers

Question describes a body decelerating through stages with given speed at one stage; asks for distance to stop or speed at another stage.

How to avoid

Always work with v², not v, when uniform deceleration is in play. The work-energy theorem gives the same answer faster: ½ m v² = work done against constant force over distance.

Lesson: Uniform Circular Motion

Category: Similar Terms

Student claims velocity is constant in uniform circular motion (it's not — direction changes).

When it triggers

Question asks 'in uniform circular motion at constant speed, which is also constant?'

How to avoid

In UCM: SPEED constant; KE constant. VELOCITY (vector) NOT constant. ACCELERATION (centripetal, magnitude v²/r) constant in MAGNITUDE but NOT in direction.

Unit-wide

Category: Sign Convention

Student fails to distinguish between same-direction and opposite-direction relative velocities, treating both as magnitudes.

When it triggers

Question describes two objects moving on the same line; observer somewhere between or alongside.

How to avoid

Relative velocity is a VECTOR. Same direction: v_rel = v_a - v_b (smaller magnitude). Opposite direction: v_rel = v_a + v_b (larger magnitude). Use sign convention consistently along chosen axis.

Lesson: Average Speed Instantaneous Velocity

Lesson: Projectile Motion

Root cause: concept gap

Correction

Standard range R = v0^2 sin(2*theta)/g and H = v0^2 sin^2(theta)/(2g) assume (i) launch and landing at the same height, (ii) negligible air drag, and (iii) constant g. For asymmetric trajectories, use the full kinematic decomposition along x and y.

Wrong option pattern

Distractor applies R = v0^2 sin(2*theta)/g to a projectile launched from a cliff.

Lesson: Relations Uniform Acceleration

Root cause: formula misuse

Correction

The three kinematic equations require CONSTANT acceleration. For variable acceleration, use a = dv/dt and integrate, or use v dv = a dx for position-dependent acceleration. Verify constant-a before applying these formulas.

Wrong option pattern

Distractor uses constant-acceleration kinematic equations on a problem where the question explicitly says acceleration changes with time or position.

Lesson: Uniform Circular Motion

Formulas in this unit

Lesson: Average Speed Instantaneous Velocity

First kinematic equation (uniform acceleration)

Final velocity equals initial velocity plus acceleration times the time elapsed, for motion under constant acceleration.

SymbolQuantitySI Unit
vFinal velocitym/s
v0Initial velocitym/s
aConstant (uniform) accelerationm/s^2
tElapsed times

Valid when

  • Acceleration a is CONSTANT (uniform) in both magnitude and direction
  • All quantities measured in the same inertial reference frame
  • Motion is along a straight line; signs encode direction along chosen axis

Do NOT use when

  • Acceleration changes in magnitude or direction (use a(t) integration)
  • Motion is uniformly circular at constant speed (a is centripetal, not tangential)

Lesson: Motion in a Plane

Second kinematic equation (displacement under uniform acceleration)

Displacement equals initial-velocity-times-time plus half of acceleration-times-time-squared. The (1/2) factor is the area of the triangle on the v-t graph.

SymbolQuantitySI Unit
xFinal positionm
x0Initial positionm
v0Initial velocitym/s
aConstant accelerationm/s^2
tTime elapseds

Valid when

  • Acceleration constant (magnitude and direction)
  • Sign convention consistent across x, v, a (one chosen positive direction)

Lesson: Motion in a Plane

Third kinematic equation (velocity-squared)

Relates final velocity to initial velocity, displacement, and acceleration without using time. Most useful when t is unknown or unwanted.

SymbolQuantitySI Unit
vFinal velocitym/s
v0Initial velocitym/s
aConstant accelerationm/s^2
x - x0Displacementm

Valid when

  • Constant acceleration
  • Use signed values for v, v0, a, and (x - x0) consistently

Do NOT use when

  • Time-dependent acceleration
  • Curvilinear motion where acceleration is not parallel to displacement

Lesson: Motion in a Plane

Projectile maximum height

Maximum height attained by a projectile launched at speed v0 and angle theta0 above the horizontal, measured above the launch level.

SymbolQuantitySI Unit
HMaximum height (above launch)m
v0Launch speedm/s
theta0Launch anglerad/deg
gGravitational accelerationm/s^2

Valid when

  • Air resistance neglected
  • Constant g over trajectory

Lesson: Motion in a Plane

Projectile horizontal range

For a projectile launched from and returning to the same horizontal level with initial speed v0 at angle theta0 above the horizontal, the horizontal range R is given by this formula. R is maximised at theta0 = 45 deg.

SymbolQuantitySI Unit
RHorizontal rangem
v0Launch speedm/s
theta0Launch angle above horizontalrad (or deg with sin in deg)
gGravitational accelerationm/s^2

Valid when

  • Launch and landing are at the same vertical height
  • Air resistance neglected
  • g treated as constant over the trajectory

Do NOT use when

  • Launch and landing heights differ (use full kinematics)
  • Significant air drag (e.g. table-tennis ball, badminton shuttle)
  • Variation of g (ballistic trajectories spanning large altitude changes)

Lesson: Uniform Circular Motion

Centripetal acceleration in uniform circular motion

An object moving in a circle of radius r at constant speed v has acceleration of magnitude v^2/r (or equivalently omega^2 * r) directed toward the centre. This is centripetal (radially inward), not tangential.

SymbolQuantitySI Unit
a_cCentripetal accelerationm/s^2
vTangential speedm/s
rRadius of circlem
omegaAngular speedrad/s

Valid when

  • Speed v is constant (uniform circular motion)
  • r and the centre are well-defined (instantaneous radius of curvature for general curved motion)

Do NOT use when

  • Non-uniform circular motion (then there is also a tangential acceleration component)

NEET question patterns in this unit

Lesson: Projectile Motion

Questions about this unit

What does Kinematics cover for NEET Physics?
16 lessons: Average Speed Instantaneous Velocity, Motion in a Plane, Motion Straight Line, Position Time Graph, Projectile Motion, Relations Uniform Acceleration, Resolution of Vector, Scalar and Vector Products, Scalars and Vectors, Speed and Velocity, Uniform Circular Motion, Uniform Non-Uniform Motion, Uniformly Accelerated Motion, Unit Vector, Vector Addition Subtraction and Velocity Time Graph.
How often has Kinematics come up in NEET past papers?
Our set of verified past papers has 10 questions from this unit, from NEET 2020, 2021, 2022, 2023, 2024, 2025 and 2026. Each is answered against the official NTA key.
Is the Kinematics material free?
Yes. All 16 lessons and 128 practice questions are free, with no login needed.