Linear momentum
The linear momentum p of a body is the product of its mass m and velocity v: p = m v. Momentum is a vector with the direction of v. SI unit: kg·m·s⁻¹.
-- NCERT Class 11 Physics, Ch. 4, p. 5Momentum is a vector quantity: p = mv, where m is mass and v is velocity. The direction of momentum is the direction of velocity — not speed, not force, not acceleration. This vector nature is where NEET traps live.
Newton's Second Law in momentum form (NCERT Class 11 Physics Chapter 4, page 6): the net external force on a body equals the rate of change of its momentum, F = dp/dt. For constant mass, this reduces to F = ma. But the momentum form is the more general statement and is essential for variable-mass problems and impulse calculations.
The direction trap. When a body changes direction — say, moving south and then turning east at the same speed — the net force is NOT along the final velocity. Force is along Δp = p_final − p_initial. You must draw both momentum vectors and subtract. This is a high-frequency NEET trap: students default to "force points where the body is going."
Impulse (NCERT Class 11 Physics Chapter 4, page 7): impulse J = FΔt = Δp. It has the same units as momentum (kg·m/s or N·s). When a ball bounces off a floor, velocity reverses direction. Taking downward as positive: v_before = +v₁, v_after = −v₂. So Δp = m(−v₂ − v₁) = −m(v₁ + v₂). The magnitude is m(v₁ + v₂), not m(v₁ − v₂). Forgetting the sign reversal on rebound is a common mark-losing error.
When momentum is NOT conserved. Momentum conservation requires zero net external force. Gravity acting over a long time interval is an external force — momentum is NOT conserved during free fall. In collisions, we invoke conservation because the collision time is so brief that external impulses are negligible compared to the large internal collision forces.
Watch out: impulse has units of momentum (N·s = kg·m/s), not force (N). Confusing the two inflates or deflates your answer by a factor of seconds.
Select an option to see the explanation. Wrong answers show why your choice was tempting — and name the exact trap it exploits.
The SI unit of linear momentum is:
Newton's Second Law in its most general form states that the net external force on a body equals:
Impulse has the same dimensions as:
A 0.50 kg ball moving at 6.0 m/s due east is struck so that it moves at 6.0 m/s due north immediately afterward. The direction of the impulse on the ball is:
A 2.0 kg object at rest is acted upon by a net force of 4.0 N for 3.0 s. The magnitude of the impulse delivered to the object is:
A body of mass 0.20 kg is dropped from a height of 5.0 m onto a floor and rebounds to a height of 3.2 m. Taking g = 10 m/s², the magnitude of the impulse exerted by the floor on the body is:
A body moving due south at speed v is acted upon by a force that changes its velocity to the same speed v due east. If the mass of the body is m, the magnitude of the change in momentum is:
A ball is thrown vertically upward. A student claims that during the ball's flight (after leaving the hand, before landing), the linear momentum of the ball is conserved. This claim is:
Pattern: Ball dropped from height, rebounds — find impulse (NEET pattern: impulse drop rebound, observed in NEET 2021 and 2025).
Given
- Mass of ball: m = 0.10 kg - Drop height: h₁ = 4.0 m - Rebound height: h₂ = 1.0 m - g = 10 m/s² (exact, problem-defined)
Required
Magnitude of impulse exerted by the floor on the ball.
Concept
Impulse = change in momentum. The ball's velocity reverses direction at the floor. We must account for this sign change. Using v² = 2gh to find speeds just before impact and just after rebound.
Formula
v = √(2gh) for speed at ground level. J = Δp = m(v_after − v_before), with a consistent sign convention.
Substitution
Speed before impact: v₁ = √(2 × 10 × 4.0) = √80 Speed after rebound: v₂ = √(2 × 10 × 1.0) = √20 Taking downward as positive: - v_before = +v₁ (moving down) - v_after = −v₂ (moving up) J = m(v_after − v_before) = 0.10 × (−v₂ − v₁) = −0.10(v₁ + v₂)
Calculation
v₁ = √80 = 4√5 ≈ 8.944 m/s v₂ = √20 = 2√5 ≈ 4.472 m/s |J| = 0.10 × (8.944 + 4.472) = 0.10 × 13.416 ≈ 1.34 N·s **Note on exact values:** g = 10 m/s² is an exact problem-defined constant and does not limit significant figures. The heights 4.0 m and 1.0 m have 2 significant figures, so the final answer is reported to 2 significant figures.
Final answer
|J| ≈ 1.3 N·s (to 2 significant figures) The impulse is directed upward (away from the floor).
Common trap
The high-frequency error is computing |J| = m(v₁ − v₂) = 0.10 × (8.944 − 4.472) = 0.45 N·s. This SUBTRACTS the speeds instead of ADDING them. The subtraction ignores the direction reversal at the bounce — velocity flips from downward to upward, so the change in velocity is v₁ + v₂, not v₁ − v₂.
Similar NEET-style question
A 0.25 kg ball falls from 10 m and bounces back to 2.5 m. Taking g = 10 m/s², find the impulse on the ball from the ground. (Answer: the speeds are √200 ≈ 14.14 m/s and √50 ≈ 7.07 m/s; impulse magnitude = 0.25 × (14.14 + 7.07) ≈ 5.3 N·s.) ---
The linear momentum p of a body is the product of its mass m and velocity v: p = m v. Momentum is a vector with the direction of v. SI unit: kg·m·s⁻¹.
-- NCERT Class 11 Physics, Ch. 4, p. 5The rate of change of momentum of a body is directly proportional to the applied external force, and the change occurs in the direction of the applied force. F = dp/dt. For constant mass, F = m a — the applied force equals mass times acceleration.
-- NCERT Class 11 Physics, Ch. 4, p. 6Impulse J is the change in momentum produced by a force acting for a finite time: J = F Δt = Δp. Useful when forces are large but act briefly (collisions, kicks). SI unit: N·s = kg·m·s⁻¹.
-- NCERT Class 11 Physics, Ch. 4, p. 7An object moving in a circle of radius r at constant speed v has acceleration of magnitude v^2/r (or equivalently omega^2 * r) directed toward the centre. This is centripetal (radially inward), not tangential.
| Symbol | Quantity | SI Unit |
|---|---|---|
| a_c | Centripetal acceleration | m/s^2 |
| v | Tangential speed | m/s |
| r | Radius of circle | m |
| omega | Angular speed | rad/s |
On a road banked at angle theta from horizontal with tyre-road friction coefficient mu_s, this is the maximum speed for safe negotiation of a curve of radius r.
| Symbol | Quantity | SI Unit |
|---|---|---|
| v_max | Maximum safe speed | m/s |
| g | Gravitational acceleration | m/s^2 |
| r | Radius of the curve | m |
| mu_s | Coefficient of static friction | (dimensionless) |
| theta | Banking angle | rad/deg |
The net inward force required to keep a body of mass m moving in a circle of radius r at speed v is m*v^2/r. This 'centripetal' force is NOT a new fundamental force — it is whichever real force (tension, friction, gravity, etc.) provides the inward acceleration.
| Symbol | Quantity | SI Unit |
|---|---|---|
| F_c | Centripetal force | N |
| m | Mass of the body | kg |
| v | Tangential speed | m/s |
| r | Radius of the circle | m |
| omega | Angular speed | rad/s |
If the net external force on a system of particles is zero, the total linear momentum of the system is conserved (vector equality of total p before and after any internal interaction). Basis of all collision and recoil analysis.
| Symbol | Quantity | SI Unit |
|---|---|---|
| F_ext | Net external force on system | N |
| p_total | Sum of m_i*v_i over all particles | kg*m/s |
Impulse equals the product of force and the time interval over which it acts. By Newton's Second Law, impulse equals the change in linear momentum during that interval.
| Symbol | Quantity | SI Unit |
|---|---|---|
| J | Impulse (vector) | N*s = kg*m/s |
| F | Force (treated as average) | N |
| Delta_t | Time interval | s |
| Delta_p | Change in momentum | kg*m/s |
When two surfaces slide relative to each other, kinetic friction opposes the motion with magnitude proportional to the normal force.
| Symbol | Quantity | SI Unit |
|---|---|---|
| f_k | Kinetic friction force | N |
| mu_k | Coefficient of kinetic friction | (dimensionless) |
| N | Normal force | N |
Static friction is the only force available to provide centripetal acceleration on a level road. Setting mu_s*N = m*v^2/r and N = m*g gives this maximum-safe speed bound.
| Symbol | Quantity | SI Unit |
|---|---|---|
| v_max | Maximum safe speed (no skid) | m/s |
| mu_s | Coefficient of static friction (tyre vs road) | (dimensionless) |
| g | Gravitational acceleration | m/s^2 |
| r | Radius of the circular path | m |
The net external force on a body equals the rate of change of its linear momentum. For a body of constant mass, this reduces to F = m*a — net force equals mass times acceleration. Both F and a are vectors; the acceleration is in the direction of the net force.
| Symbol | Quantity | SI Unit |
|---|---|---|
| F | Net external (vector) force | N |
| m | Mass of the body | kg |
| a | Acceleration (vector) | m/s^2 |
| p | Linear momentum (= m*v) | kg*m/s |
| t | Time | s |
The maximum value of static friction between two surfaces in contact equals the coefficient of static friction times the normal force. Below f_s_max, static friction self-adjusts to whatever value is needed to prevent relative motion.
| Symbol | Quantity | SI Unit |
|---|---|---|
| f_s_max | Maximum static friction | N |
| mu_s | Coefficient of static friction | (dimensionless) |
| N | Normal force | N |
These are the exact patterns that cause wrong answers in NEET. Each trap includes when it triggers and how to avoid it.
Category: Similar Terms
Student claims velocity is constant in uniform circular motion (it's not — direction changes).
Question asks 'in uniform circular motion at constant speed, which is also constant?'
In UCM: SPEED constant; KE constant. VELOCITY (vector) NOT constant. ACCELERATION (centripetal, magnitude v²/r) constant in MAGNITUDE but NOT in direction.
Category: Sign Convention
Student picks the direction of MOTION as the direction of the net force, instead of the direction of the change in momentum (Δp). When velocity changes direction at constant speed, the force is perpendicular to BOTH the initial and final velocity vectors (in the limit) — it's the direction of Δv.
Question describes a body changing direction (e.g. turning) and asks for the force direction or the direction of Δp.
F ∝ Δp = m Δv = m (v_f − v_i). Always draw v_i and v_f as vectors and subtract; the result (v_f − v_i) is the direction of net force.
Category: Unit Conversion
Student computes μmg (friction FORCE in Newtons) when asked for the friction-limited ACCELERATION. The two differ by a factor of m: a = μg, F = μmg.
Question gives μ, g, and a body's mass and asks for the maximum acceleration of the supporting surface OR the friction force on the body.
Read carefully: 'maximum acceleration of the vehicle so the body stays still' = μg (no mass). 'Friction force on the body' = μmg (mass present). Units expose the error: N for force, m/s² for acceleration.
Category: Sign Convention
Student forgets that velocity DIRECTION reverses on bounce; computes |v₁ - v₂| instead of |v₁ + v₂|.
Question describes ball dropped from height h₁, rebounding to height h₂; asks for impulse on ball.
Impulse J = Δp = m(v_after - v_before). Take down as positive: v_before = +v₁, v_after = -v₂. So J = m(-v₂ - v₁) = -m(v₁ + v₂); magnitude = m(v₁ + v₂).
Category: Sign Convention
Student writes a = g sin θ for a rough incline (which is the smooth-incline answer); forgets to subtract μ g cos θ.
Question contrasts rough vs smooth inclines, or asks for acceleration on a rough incline.
On a rough incline (block sliding down): a = g(sin θ - μ_k cos θ). On a rough incline (block sliding up): a = -g(sin θ + μ_k cos θ). Smooth case (μ = 0): just g sin θ.
Category: Overthinking
Student takes torque about the centre of mass (introducing all 4 forces with non-zero moment arms) instead of about the floor contact (where 2 forces have zero moment arm and the equation simplifies).
Question gives a uniform rod or ladder leaning against a wall; asks for friction coefficient or limiting condition.
Pick the pivot to ELIMINATE unknown forces from the torque equation. Floor-contact pivot: normal force and friction at floor contribute zero torque; only weight (mid-length) and wall normal (top) appear. Result: μ_min = 1 / (2 tan θ).
Category: Sign Convention
Student adds magnitudes of momenta of fragments instead of vectors; ignores cancellation when fragments fly perpendicular or in opposite directions.
Question describes a body at rest exploding into multiple fragments with given mass ratios and partial velocity info.
Total momentum is a VECTOR. Initial p = 0; therefore Σ m_i v_i = 0 as a vector equation. Decompose along chosen axes (often natural symmetry axes); sum = 0 in each.
Category: Overthinking
Student tries to apply F=ma to the system as a whole (using net force = (m1-m2)g and total mass m1+m2) but loses track of the tension. The correct approach writes Newton's Second Law SEPARATELY for each mass and treats T as an unknown in two simultaneous equations.
Question contains a frictionless pulley with two unequal masses tied to a string. Asks for tension T or acceleration a (or both).
Draw a free-body diagram for EACH mass. Write F=ma per body, treating T as the same magnitude on both sides of the string. Solve simultaneously: a = (m1 - m2) g / (m1 + m2); T = 2 m1 m2 g / (m1 + m2).
Category: Negative Marking
Multi-mass pulley problem requires computing acceleration first, then tension. T = 2 m1 m2 g/(m1+m2). Sign errors in m1−m2 propagate.
Atwood machine or pulley system with multiple masses.
Compute a = (m1-m2)g/(m1+m2) first with m1 the heavier mass and downward as positive. Then T from F=ma on either mass. Always re-check by plugging back into both Newton's 2nd Law equations.
Category: Overthinking
Student applies the full external force F to a single block instead of recognising the system needs to be analysed for the contact (internal) force.
Question gives horizontal force F on block A which pushes block B; asks for contact force between A and B or acceleration.
System acceleration: a = F / (m_A + m_B). Contact force on B from A = m_B × a. The full F acts on the system, not on each block independently.
Category: Overthinking
Student computes P = Mgv (just lifting against gravity) and ignores the friction-opposing-motion term.
Question describes a lift moving at constant speed with explicit friction force on cable or guides.
At constant speed, net force = 0, so cable tension T = Mg + f_friction. Power = T × v = (Mg + f) × v. Always add friction when stated.
Root cause: concept gap
Action-reaction pairs ALWAYS act on DIFFERENT bodies. The pair to the book's weight is the gravitational pull the book exerts on the Earth. The pair to the normal force from table on book is the force the book exerts on the table. Equal-and-opposite forces on the SAME body are an equilibrium statement, not third-law statement.
Distractor labels two forces on the same body as a Newton's-third-law pair.
Root cause: concept gap
Centripetal force is NOT a new fundamental force. It is the NET inward radial component of the real forces (tension, friction, normal, gravity, etc.). On a free-body diagram, draw only the real forces; their net inward component must equal m*v^2/r.
Distractor sums tension + 'centripetal force' as separate inward forces.
Root cause: unit error
Impulse J has dimensions of momentum (kg*m/s) and equals F*Delta_t. Force has dimensions kg*m/s^2. Confusing them inflates or deflates an answer by a factor of seconds. Always check units before declaring an answer.
Distractor reports an answer in newtons where the correct answer is in N*s (or vice versa).
Root cause: concept gap
Linear momentum is conserved only when the net EXTERNAL force is zero. Gravity over a finite time changes momentum. For collision problems we use conservation because the collision happens over a brief time interval where external impulses are negligible compared to internal collision forces.
Distractor sets initial momentum = final momentum for a free-fall problem where gravity has acted for several seconds.
Root cause: formula misuse
Static friction is SELF-ADJUSTING: f_s exactly cancels the applied tangential force up to a ceiling f_s_max = mu_s * N. Below the ceiling, f_s = applied force. At the ceiling, motion is impending. Substituting mu_s * N too early over-estimates the friction.
Distractor uses mu_s * N for the static friction force in a no-slip scenario where the applied force is well below threshold.
treats velocity as scalar
Conflates speed (scalar) with velocity (vector)
scalar sum of momenta
Treating momentum as scalar; ignores vector cancellation
force along final velocity
Default to thinking force points in direction of motion
force along initial velocity
Newton-1 misread: object 'wants' to keep moving in original direction
subtracts v2 from v1 instead of adding
Forgetting velocity DIRECTION reversal at bounce
ignores mu cos theta term
Forgetting the friction-along-incline component
torque about wrong pivot
Default pivot at center of mass adds complexity
uses g where a belongs
Forgetting that the system accelerates, so weight is balanced by net force minus T
confuses tension with weight
Treating T = m·g for one of the masses (which is true only when a=0)
uses mu times g times mass
Confusing force (μ·N = μmg) with acceleration
treats each block with full F
Forgetting Newton's 3rd law internal force decomposition
forgets friction term
Ignoring opposing force
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